0.8.6 and more
Added support for a Preset list
You can use the function CTA.AddPreset
to add a preset to that world
These can then be called by using their name in place of a textureData object
Added support for addition and removal of multiple effects at once
textureData
and name
on the CTA.addAnimation
command both accept arrays of their relevant types now,
CTA.removeAnimByName
accepts an array of strings to remove multiple effects
Changed the generated macros to toggle on/off the affect