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Releases: kandashi/Custom-Token-Animations

fixes

26 Jun 14:02
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0.2.9

Update CTA.js

few fixes

23 Jun 20:17
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0.2.8

Update CTA.js

v9 update

24 Nov 23:49
35b567c
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Merge pull request #57 from kandashi/v9

v9

0.8.8 fixes

11 Aug 15:07
c5109f0
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Added more european accessability, due to issues with using , to mark decimal places
To navigate this, you can now use / to split scale fields, which will be used preferentially over ,
Updated the isEquipment to properly work with 0.8
Updated CTA player permissions to allow users with Create Drawing permission to use the CTA controls

fixes

10 Jun 22:58
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Merge pull request #47 from kandashi/0.2.51

Update CTA.js

0.8.6 and more

10 Jun 00:24
21dad7c
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Added support for a Preset list
You can use the function CTA.AddPreset to add a preset to that world
These can then be called by using their name in place of a textureData object

Added support for addition and removal of multiple effects at once
textureData and name on the CTA.addAnimation command both accept arrays of their relevant types now,
CTA.removeAnimByName accepts an array of strings to remove multiple effects

Changed the generated macros to toggle on/off the affect

scene swapping bug

22 Apr 09:12
09def67
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Merge pull request #36 from kandashi/0.1.20

scene bug fix

few more fixes

21 Apr 17:12
f23d2e9
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fix for generated macro calling old functions
fix for fade settings not being respected
fix for token.actor : null throwing errors

socketlib re-fix

20 Apr 23:12
c4aa732
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Merge pull request #31 from kandashi/0.1.18

0.1.18

Export removal

20 Apr 22:58
e51a790
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Merge pull request #30 from kandashi/0.1.17

remove export