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Unable to stop non-queued animation #368
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Didn't check the source yet, but the docs do say that you can't use |
Yeah, I thought that might be the case. It would be really nice to be able to stop non-queued animations though - there are certain use cases where you have to run parallel animations, and not being able to stop them creates some challenges (my other issue #369 - parallel animations for scroll x and y). |
Yes, I can certainly see where this is critical, especially in panning, e.g. maps. |
It would be an easy tweak to make "stop" stop |
👍 |
New behavior beginning with tonight's release:
|
Closes #293. You can now pass a `tween` property for creating arbitrary tween callbacks via the `progress` function. Refer to VelocityJS.org/#progress for more information. Created e/p/o shorthands for elements/properties/options syntactic sugar arguments syntax. Refer to VelocityJS.org/#arguments to learn more. Closes #368. The stop command now has increased targeting for `queue: false` animations, and is more robust. Refer to VelocityJS.org/#stop for more. Closes #396. Easing functions are now passed `opts` and `tweenDelta` so that custom easing functions can have greater access to animation parameters. Refer to VelocityJS.org/#easing for more. Closes #343. Differently-colored border colors don’t throw off `border-color` animation anymore. Closes #321. Implements “finish” feature for prematurely stopping current animations, but having them reach their end values and trigger their corresponding callbacks. Refer to VelocityJS.org/#finish for more. Closes #352. Prevents Firefox from throwing an error when animating an SVG element that isn’t being visually rendered. Closes #317. Array compacting now happens within ticks to ensure loops don’t cause arrays to bloat. Thanks so much, @marvelousNinja! Closes #324. HTML tables and tbody’s now have their proper display values set by Velocity. Thanks so much to @dtreiter and @okrad! Closes #371. Looping `backgroundPositionX/Y` to 100% causes a proper incrementing loop instead of alternation.
I'm not sure if this is an issue, or expected behavior, but it seems you can't stop an animation that was started with
queue: false
. I read through the documentation and searched through the issues, but didn't see anything that mentioned this. I tried just usingstop
by itself, and also with thetrue
parameter to clear the queue.http://codepen.io/andywhite37/pen/NPqYPw/
Thanks for your work on this project.
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