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Releases: jtothebell/fake-08

Sound and text improvements

11 Mar 15:09
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Pre-release

All Platforms

  • Add support for new stat values (46-56) for audio (thanks @fringd )
  • Rewrite text rendering to support custom fonts and most remaining P8SCII control codes (audio control codes are parsed, but not played) and speed up text rendering (probably only noticeable on slow platforms like Bittboy and 3ds)
  • Add a corssfade between notes to more closely match PICO-8 behavior and fix some audio clipping (thanks @fringd )
  • Add custom instrument support (thanks @fringd )
  • add inext function to z8lua

Libretro platforms

  • Add support for analog input to emulate the mouse (thanks for the suggestion and start of implementation @medeirosT)
  • Add support for loading carts from memory in addition to the file system (may help with loading carts on Android devices with scoped storage)

Bug Fixes and initial libretro core

13 Oct 03:19
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All Platforms

  • Fix behavior when drawing coordinates beyond sprite sheet bounds
  • Fix mget bounds check being off by one on upper bounds (fixes some visual artifacts in map() and tline() calls)
  • Fix some text wrapping bugs
  • Fix some text coloring bugs
  • Fix bugs keeping track of smaller than default character size and line heights
  • Fix a bug with music playback where looping sections were cut short (thanks @fringd)

Miyoo Mini (standalone app)

  • Add double buffering to fix occasional screen tearing

New Platforms

  • Add experimental libretro builds for Miyoo Mini and Android.
  • NOTE: when using either libretro core, you may need to also add fake08_libretro.info to your cores directory for some features like save states to work. This file should now be included in the release zip. Slightly more detailed instructions in the Usage section of the readme

New menu and fixes

11 Jul 01:45
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New menu and fixes Pre-release
Pre-release

All Platforms

  • Add an alternate cart and settings menu (thanks @DPS2004 ). Access settings through the pause menu, and turn on new cart menu from there.
  • Add support for ? print shorthand in locations other than the start of a line
  • Add support for pal with a single argument for resetting an individual palette (thanks @SamsTheNerd)
  • Prevent infinite loops caused by aggressive compiler optimizations preventing correct identification of max fix32 value
  • Add undocumented _set_fps function
  • stub out stat(29) and stat(30) to prevent erroneous keyboard press detection (fix weapon switching in Poom)
  • Improve support for suppressing the pause menu (also makes switching weapons easier in Poom)
  • Fix memory functions (peek, poke, memset, memcpy) at addresses above 0x8000 (thanks @nckstwrt)
  • Fix ord call with very long strings from overflowing (thanks @nckstwrt)
  • Fix lua parsing when a number is next to a keyword staring with "e" (ie end or else) (thanks (@nckstwrt)
  • Fix p8scii control code for background colors not using correct dimensions
  • Add support for p8scii control code one off characters
  • Improve handling of multiline comments (still needs work, but is improved)

Miyoo Mini

  • Fix non 128x128 rendering modes

Bittboy and GCW0

  • Ensure cdata directory is created

Poom goes the dynamite

16 Apr 01:56
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Pre-release

New Platform: OpenDingux
Gcw0, RG350/280/300 devices should be able to use the fake08_gcw0.opk file. Thanks to @gameblabla for the initial port

3ds:

  • improve image quality of non-integer scaled images by using wide mode
  • fix loading multi cart games

Miyoo Mini:

  • fix cart data saving and loading

Bittboy:

  • Add a 240x240 rendering mode

All platforms:

  • honor print mode defaults poked into memory
  • refactor cartdata serialization and deserialization to work consistently across CPU architectures
  • Add reset function
  • Fix regression in mget bounds checking
  • support extra arguments to poke2 and poke4
  • Fix map default values if width has been changed and/or large map is being used
  • Honor suppress pause menu flag
  • Fix tline wrapping
  • Fix passing a param to load if there is a nil breadcrumb
  • Added support for getting key presses via stat (currently only supported on debug builds- Thanks @DPS2004)

Notable games that are now playable:
Poom and Terra (Doom and Terraria demakes), plus Jelpi works correctly again

Known issues:
Poom does not work on Bittboy platform. Unsure of root issue, but it would probably be unplayably slow anyway

P8SCII control codes and fixes

21 Mar 01:55
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Bug Fixes

  • Stub out stat values 120-122 (fix some crashing carts)
  • Fix setting map width to 256 (0)
  • Fix cartdata return value (credit to @DPS2004)
  • music pattern playback with a non-standard length (credit @DPS2004)

Improvements

  • Fix local references of pico 8 api methods (possible small performance boost)
  • Add support for optional peek and poke arguments
  • Add support for most P8SCII control codes (no audio or decoration characters yet)
  • Add support for menu item value changes (credit @DPS2004)

Miyoo Mini

19 Feb 01:19
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Miyoo Mini Pre-release
Pre-release

New platform:

  • Miyoo MIni (credit for the non-sdl audio implementation to eggs in the Retro Game Handheld discord, as well as shauninman, H9K, and others for various help and testing)

All Platforms:

  • fix for audio popping caused by int16 overflow (thanks to eggs for finding this)

More Ram

24 Jan 03:24
315e3d0
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More Ram Pre-release
Pre-release

All Platforms

  • Fix regression in horizontally flipped sspr calls

  • updates to match Pico-8 0.2.4:

    • Add support for extended user ram
    • Add support for remapping sprite, screen, and map locations
    • Add support for specifying map width
    • Update z8lua to match Pico-8 changes to tostr, tonum, chr, ord, and sub

Platform Specific Fixes

  • Fix race condition leading to intermittent freeze on exit on Bittboy platforms

3DS CIA
canvas

Faster Shapes

05 Sep 22:16
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Faster Shapes Pre-release
Pre-release

All Platforms:
Add breadcrumb menu items for multi cart games. Games like Pico Arcade and the Christmas carts should work now as long as you provide all the sub carts as well(still no auto downloading)
Optimize shape drawing (rectfill, circfill, are much faster if there is no fill pattern)
Small optimization to sprite blitting (hopefully more to come here)

Bittboy fixes:
Fix sin/cos when parameter is > 1

3ds CIA QR code:
canvas

Sound Improvements and Bittboy platform

22 Aug 20:44
40e4479
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Features:

  • Add SFX effect support (ported from Zepto8)
  • Port noise implementation from PicoLove for better Noise instrument

Fixes:

  • Fix a bug in sspr() where every other pixel was swapped when flipped horizontally
  • set debug to nil to match pico 8's lua implementation

New Platform- Miyoo CFW for bittboy devices

3ds CIA qr code:
canvas

Vita only release for custom bubbles

05 Jul 14:27
ac327b9
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Pre-release

The only change is this release is an update to allow for custom bubbles on the vita. Launcher code at https://github.com/jtothebell/fake-08-vita-launcher

A more user friendly bubble builder has been put together by DRok17: https://github.com/DRok17/Fake-08-Builder