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The objects created with units: scene get a wrong shadow on altitude.
The reason is that the plane in created contained in the object, so affected by it's scale. The height of the plane is set in units (the units that the object use) at setCastShadowFloor so whenever it's 'scene' they are not reduced to the units per meter and scale.
The text was updated successfully, but these errors were encountered:
The objects created with
units: scene
get a wrong shadow on altitude.The reason is that the plane in created contained in the object, so affected by it's scale. The height of the plane is set in units (the units that the object use) at setCastShadowFloor so whenever it's
'scene'
they are not reduced to the units per meter and scale.The text was updated successfully, but these errors were encountered: