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Fallback layer fix missing space in error message (microsoft#799)
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HaydnTrigg authored Oct 12, 2022
1 parent b6031f6 commit 3ffc698
Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion Libraries/D3D12RaytracingFallback/src/FallbackLayer.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -612,7 +612,7 @@ namespace FallbackLayer
{
ThrowFailure(E_INVALIDARG,
L"DispatchRays called without a Descriptor Heap for SRV/UAV/CBV's bound, "
L"the compute-based implementation requires D3D12RaytracingCommandList::SetDescriptorHeaps"
L"the compute-based implementation requires D3D12RaytracingCommandList::SetDescriptorHeaps "
L"be called with a valid heap. This is required for emulated pointers to properly work"
);
}
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