-
-
Notifications
You must be signed in to change notification settings - Fork 382
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Creature recruit window, add a real "CHANGE" button #1744
Comments
Well... As for me i don't like both implementations... Current one covers the gorgeous sprites of HoMM2 creatures...
This looks much better, but i still don't like having such big button in that place, for an option players won't use often... My proposal here is to implement small arrows < _ > on both sides of creature. |
I had also thought of "arrow" buttons for the previous fheroes2 project, but this was not implemented that way in fheroes2. I had also tried with buttons close to the creature's sprite, but I thought it was less aesthetic because the buttons were a bit too close to the sprite, and smaller buttons would not be practical to use, or the window would have to be enlarged. Finally, after the current implementation in fheroes2, I thought that a more accessible and indicative button would be just as good. |
As you can see, it doesn't work.
My initial goal at the time was to find a way to do this without changing the size of the window. |
We can shift a creature sprite a bit to right, so it would be placed in the middle between left edge and "cost per troop" area. And place those arrows in a proper places. Even above placement for that arrows doesn't seem for me too close to the edge.... Maybe, it is that because of neutral color (comparing to the whole window). Or, probably, because of the name of creature is also placed quite close to the edge... |
Let's give ourselves some time to think about the subject. :) |
Agreed! We sould be patient with some ideas. Let them grow into the best objectifications with time. ) |
What do you think of this? The user can click on the arrow button (only one button is required) to the right of the creature's sprite area or directly on the creature's sprite area to cycle between the base version of the creature and the enhanced version(s) of the creature. The sprite of the creature and the text "Available: 0" are centered accordingly in the frame. I prefer the version with only the corners of the frame displayed that does not "enclose" the creature. :) |
Cannot tell you, that I don't like an idea of placing a sprite into a frame... (but actually, I think the type you've proposed doesn't suit the overall interface design) :) |
Hello @Branikolog, I think this one could be the right one. :) |
Hi, @LeHerosInconnu ! |
Okay, I opened a discussion here: #2755. |
In fheroes2, it is possible to choose between the base creature and the upgraded creature in the creature recruit window.
This is a good improvement to the original game.
However the way it's done with the text over the creature sprite is not optimal.
In fheroes2:
For my "Project Ironfist" mod project, I made some "CHANGE" buttons to change the creature to buy for the creature recruit window so that it looks better visually and more understandable for the user.
I think the ability to click on the creature sprite to change creature should also be possible by the user, but the text over the creature sprite must be removed.
The text was updated successfully, but these errors were encountered: