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Process and Layer imagery/elevation #1068
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the problem comes from LayeredMaterialNodeProcessing.updateLayeredMaterialNodeImagery. No texture is provided for a tile, if only one of them is outside the source extent. Visit PR iTowns#1067 iTowns#1067 to follow the issue.
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Thanks for this first cleaning !
@@ -54,6 +43,36 @@ function refinementCommandCancellationFn(cmd) { | |||
return !cmd.requester.material.visible; | |||
} | |||
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function handlingError(err, node, layer, targetLevel, view) { |
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Couldn't this be moved to TileMesh
or in a ProcessHelper
file along with buildCommand
below ?
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I move handlingError
but not buildCommand
is specify for each process
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Thanks
…olorLayersOrder in tileLayer
…ssing. extract common functions in layered material processing and feature processing: * The target is principally to highlight the common parties and simplify the refactoring in progress. other: * remove useless test command parameter.
to follow issue visiting: iTowns#1069
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LGTM
Description
Work on
process
andLayer
imagery/elevation: