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Merge pull request #18008 from hrydgard/naruto-video-flicker-heuristic
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Add heuristic for memory->framebuffer copies, fixing video flicker in Naruto UNH 2
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hrydgard authored Aug 29, 2023
2 parents 64d0478 + c563d4e commit 985af4b
Showing 1 changed file with 100 additions and 61 deletions.
161 changes: 100 additions & 61 deletions GPU/Common/FramebufferManagerCommon.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -1842,21 +1842,31 @@ bool FramebufferManagerCommon::NotifyFramebufferCopy(u32 src, u32 dst, int size,
// Or at least this should be like the other ones, gathering possible candidates
// with the ability to list them out for debugging.

VirtualFramebuffer *dstBuffer = nullptr;
VirtualFramebuffer *srcBuffer = nullptr;
bool ignoreDstBuffer = flags & GPUCopyFlag::FORCE_DST_MATCH_MEM;
bool ignoreSrcBuffer = flags & (GPUCopyFlag::FORCE_SRC_MATCH_MEM | GPUCopyFlag::MEMSET);
RasterChannel channel = flags & GPUCopyFlag::DEPTH_REQUESTED ? RASTER_DEPTH : RASTER_COLOR;

u32 dstY = (u32)-1;
u32 dstH = 0;
u32 srcY = (u32)-1;
u32 srcH = 0;
struct CopyCandidate {
VirtualFramebuffer *vfb;
int score;

VirtualFramebuffer *dstBuffer = nullptr;
VirtualFramebuffer *srcBuffer = nullptr;

u32 dstY = (u32)-1;
u32 dstH = 0;
u32 srcY = (u32)-1;
u32 srcH = 0;
};

TinySet<CopyCandidate, 4> candidates;
for (auto vfb : vfbs_) {
if (vfb->fb_stride == 0 || channel != RASTER_COLOR) {
continue;
}

CopyCandidate candidate{ vfb, 10 };

// We only remove the kernel and uncached bits when comparing.
const u32 vfb_address = vfb->fb_address;
const u32 vfb_size = vfb->BufferByteSize(RASTER_COLOR);
Expand All @@ -1868,121 +1878,150 @@ bool FramebufferManagerCommon::NotifyFramebufferCopy(u32 src, u32 dst, int size,
if (!ignoreDstBuffer && vfb_address == dst && ((size == 0x44000 && vfb_size == 0x88000) || (size == 0x88000 && vfb_size == 0x44000))) {
// Not likely to be a correct color format copy for this buffer. Ignore it, there will either be RAM
// that can be displayed from, or another matching buffer with the right format if rendering is going on.
WARN_LOG_N_TIMES(notify_copy_2x, 5, G3D, "Framebuffer size %08x conspicuously not matching copy size %08x in NotifyFramebufferCopy. Ignoring.", size, vfb_size);
continue;
// If we had scoring here, we should strongly penalize this target instead of ignoring it.
WARN_LOG_N_TIMES(notify_copy_2x, 5, G3D, "Framebuffer size %08x conspicuously not matching copy size %08x in NotifyFramebufferCopy. Downscoring.", size, vfb_size);
candidate.score = 2;
}

if ((u32)size > vfb_size + 0x1000 && vfb->fb_format != GE_FORMAT_8888 && vfb->last_frame_render < gpuStats.numFlips) {
// Seems likely we are looking at a potential copy of 32-bit pixels (like video) to an old 16-bit buffer,
// which is very likely simply the wrong target, so skip it. See issue #17740 where this happens in Naruto Ultimate Ninja Heroes 2.
// If we had scoring here, we should strongly penalize this target instead of ignoring it.
WARN_LOG_N_TIMES(notify_copy_2x, 5, G3D, "Framebuffer size %08x too small for %08x bytes of data and also 16-bit (%s), and not rendered to this frame. Downscoring.", vfb_size, size, GeBufferFormatToString(vfb->fb_format));
candidate.score = 1;
}

if (!ignoreDstBuffer && dst >= vfb_address && (dst + size <= vfb_address + vfb_size || dst == vfb_address)) {
const u32 offset = dst - vfb_address;
const u32 yOffset = offset / vfb_byteStride;
if ((offset % vfb_byteStride) == 0 && (size == vfb_byteWidth || (size % vfb_byteStride) == 0) && yOffset < dstY) {
dstBuffer = vfb;
dstY = yOffset;
dstH = size == vfb_byteWidth ? 1 : std::min((u32)size / vfb_byteStride, (u32)vfb->height);
if ((offset % vfb_byteStride) == 0 && (size == vfb_byteWidth || (size % vfb_byteStride) == 0)) {
candidate.dstBuffer = vfb;
candidate.dstY = yOffset;
candidate.dstH = size == vfb_byteWidth ? 1 : std::min((u32)size / vfb_byteStride, (u32)vfb->height);
}
}

if (!ignoreSrcBuffer && src >= vfb_address && (src + size <= vfb_address + vfb_size || src == vfb_address)) {
const u32 offset = src - vfb_address;
const u32 yOffset = offset / vfb_byteStride;
if ((offset % vfb_byteStride) == 0 && (size == vfb_byteWidth || (size % vfb_byteStride) == 0) && yOffset < srcY) {
srcBuffer = vfb;
srcY = yOffset;
srcH = size == vfb_byteWidth ? 1 : std::min((u32)size / vfb_byteStride, (u32)vfb->height);
} else if ((offset % vfb_byteStride) == 0 && size == vfb->fb_stride && yOffset < srcY) {
if ((offset % vfb_byteStride) == 0 && (size == vfb_byteWidth || (size % vfb_byteStride) == 0)) {
candidate.srcBuffer = vfb;
candidate.srcY = yOffset;
candidate.srcH = size == vfb_byteWidth ? 1 : std::min((u32)size / vfb_byteStride, (u32)vfb->height);
} else if ((offset % vfb_byteStride) == 0 && size == vfb->fb_stride) {
// Valkyrie Profile reads 512 bytes at a time, rather than 2048. So, let's whitelist fb_stride also.
srcBuffer = vfb;
srcY = yOffset;
srcH = 1;
} else if (yOffset == 0 && yOffset < srcY) {
candidate.srcBuffer = vfb;
candidate.srcY = yOffset;
candidate.srcH = 1;
} else if (yOffset == 0) {
// Okay, last try - it might be a clut.
if (vfb->usageFlags & FB_USAGE_CLUT) {
srcBuffer = vfb;
srcY = yOffset;
srcH = 1;
candidate.srcBuffer = vfb;
candidate.srcY = yOffset;
candidate.srcH = 1;
}
}
}
candidates.push_back(candidate);
}

if (channel == RASTER_DEPTH) {
srcBuffer = nullptr;
dstBuffer = nullptr;
// Let's assume exact matches only for simplicity.
for (auto vfb : vfbs_) {
CopyCandidate candidate{ vfb, 10 };
candidate.srcBuffer = nullptr;
candidate.dstBuffer = nullptr;
if (!ignoreDstBuffer && dst == vfb->z_address && size == vfb->z_stride * 2 * vfb->height) {
if (!dstBuffer || dstBuffer->depthBindSeq < vfb->depthBindSeq) {
dstBuffer = vfb;
dstY = 0;
dstH = vfb->height;
if (!candidate.dstBuffer || candidate.dstBuffer->depthBindSeq < vfb->depthBindSeq) {
candidate.dstBuffer = vfb;
candidate.dstY = 0;
candidate.dstH = vfb->height;
}
}
if (!ignoreSrcBuffer && src == vfb->z_address && size == vfb->z_stride * 2 * vfb->height) {
if (!srcBuffer || srcBuffer->depthBindSeq < vfb->depthBindSeq) {
srcBuffer = vfb;
srcY = 0;
srcH = vfb->height;
if (!candidate.srcBuffer || candidate.srcBuffer->depthBindSeq < vfb->depthBindSeq) {
candidate.srcBuffer = vfb;
candidate.srcY = 0;
candidate.srcH = vfb->height;
}
}
candidates.push_back(candidate);
}
}

// Currently we find the first or best one, but maybe we should just copy to all?
CopyCandidate *best = nullptr;
for (size_t i = 0; i < candidates.size(); i++) {
if (!best) {
best = &candidates[i];
}
if (candidates[i].score > best->score) {
best = &candidates[i];
}
// In the old code, lower Y won, so let's replicate that.
if (candidates[i].score == best->score && candidates[i].dstY < best->dstY) {
best = &candidates[i];
}
}
if (!best) {
return false;
}

if (!useBufferedRendering_) {
// If we're copying into a recently used display buf, it's probably destined for the screen.
if (channel == RASTER_DEPTH || srcBuffer || (dstBuffer != displayFramebuf_ && dstBuffer != prevDisplayFramebuf_)) {
if (channel == RASTER_DEPTH || best->srcBuffer || (best->dstBuffer != displayFramebuf_ && best->dstBuffer != prevDisplayFramebuf_)) {
return false;
}
}

if (!dstBuffer && srcBuffer && channel != RASTER_DEPTH) {
if (!best->dstBuffer && best->srcBuffer && channel != RASTER_DEPTH) {
// Note - if we're here, we're in a memcpy, not a block transfer. Not allowing IntraVRAMBlockTransferAllowCreateFB.
// Technically, that makes BlockTransferAllowCreateFB a bit of a misnomer.
if (PSP_CoreParameter().compat.flags().BlockTransferAllowCreateFB && !(flags & GPUCopyFlag::DISALLOW_CREATE_VFB)) {
dstBuffer = CreateRAMFramebuffer(dst, srcBuffer->width, srcBuffer->height, srcBuffer->fb_stride, srcBuffer->fb_format);
dstY = 0;
best->dstBuffer = CreateRAMFramebuffer(dst, best->srcBuffer->width, best->srcBuffer->height, best->srcBuffer->fb_stride, best->srcBuffer->fb_format);
best->dstY = 0;
}
}
if (dstBuffer) {
dstBuffer->last_frame_used = gpuStats.numFlips;
if (channel == RASTER_DEPTH && !srcBuffer)
dstBuffer->usageFlags |= FB_USAGE_COLOR_MIXED_DEPTH;
if (best->dstBuffer) {
best->dstBuffer->last_frame_used = gpuStats.numFlips;
if (channel == RASTER_DEPTH && !best->srcBuffer)
best->dstBuffer->usageFlags |= FB_USAGE_COLOR_MIXED_DEPTH;
}
if (srcBuffer && channel == RASTER_DEPTH && !dstBuffer)
srcBuffer->usageFlags |= FB_USAGE_COLOR_MIXED_DEPTH;
if (best->srcBuffer && channel == RASTER_DEPTH && !best->dstBuffer)
best->srcBuffer->usageFlags |= FB_USAGE_COLOR_MIXED_DEPTH;

if (dstBuffer && srcBuffer) {
if (srcBuffer == dstBuffer) {
if (best->dstBuffer && best->srcBuffer) {
if (best->srcBuffer == best->dstBuffer) {
WARN_LOG_ONCE(dstsrccpy, G3D, "Intra-buffer memcpy (not supported) %08x -> %08x (size: %x)", src, dst, size);
} else {
WARN_LOG_ONCE(dstnotsrccpy, G3D, "Inter-buffer memcpy %08x -> %08x (size: %x)", src, dst, size);
// Just do the blit!
BlitFramebuffer(dstBuffer, 0, dstY, srcBuffer, 0, srcY, srcBuffer->width, srcH, 0, channel, "Blit_InterBufferMemcpy");
SetColorUpdated(dstBuffer, skipDrawReason);
BlitFramebuffer(best->dstBuffer, 0, best->dstY, best->srcBuffer, 0, best->srcY, best->srcBuffer->width, best->srcH, 0, channel, "Blit_InterBufferMemcpy");
SetColorUpdated(best->dstBuffer, skipDrawReason);
RebindFramebuffer("RebindFramebuffer - Inter-buffer memcpy");
}
return false;
} else if (dstBuffer) {
} else if (best->dstBuffer) {
if (flags & GPUCopyFlag::MEMSET) {
gpuStats.numClears++;
}
WARN_LOG_ONCE(btucpy, G3D, "Memcpy fbo upload %08x -> %08x (size: %x)", src, dst, size);
FlushBeforeCopy();
const u8 *srcBase = Memory::GetPointerUnchecked(src);
GEBufferFormat srcFormat = channel == RASTER_DEPTH ? GE_FORMAT_DEPTH16 : dstBuffer->fb_format;
int srcStride = channel == RASTER_DEPTH ? dstBuffer->z_stride : dstBuffer->fb_stride;
DrawPixels(dstBuffer, 0, dstY, srcBase, srcFormat, srcStride, dstBuffer->width, dstH, channel, "MemcpyFboUpload_DrawPixels");
SetColorUpdated(dstBuffer, skipDrawReason);
GEBufferFormat srcFormat = channel == RASTER_DEPTH ? GE_FORMAT_DEPTH16 : best->dstBuffer->fb_format;
int srcStride = channel == RASTER_DEPTH ? best->dstBuffer->z_stride : best->dstBuffer->fb_stride;
DrawPixels(best->dstBuffer, 0, best->dstY, srcBase, srcFormat, srcStride, best->dstBuffer->width, best->dstH, channel, "MemcpyFboUpload_DrawPixels");
SetColorUpdated(best->dstBuffer, skipDrawReason);
RebindFramebuffer("RebindFramebuffer - Memcpy fbo upload");
// This is a memcpy, let's still copy just in case.
return false;
} else if (srcBuffer) {
} else if (best->srcBuffer) {
WARN_LOG_ONCE(btdcpy, G3D, "Memcpy fbo download %08x -> %08x", src, dst);
FlushBeforeCopy();
if (srcH == 0 || srcY + srcH > srcBuffer->bufferHeight) {
WARN_LOG_ONCE(btdcpyheight, G3D, "Memcpy fbo download %08x -> %08x skipped, %d+%d is taller than %d", src, dst, srcY, srcH, srcBuffer->bufferHeight);
} else if (!g_Config.bSkipGPUReadbacks && (!srcBuffer->memoryUpdated || channel == RASTER_DEPTH)) {
ReadFramebufferToMemory(srcBuffer, 0, srcY, srcBuffer->width, srcH, channel, Draw::ReadbackMode::BLOCK);
srcBuffer->usageFlags = (srcBuffer->usageFlags | FB_USAGE_DOWNLOAD) & ~FB_USAGE_DOWNLOAD_CLEAR;
if (best->srcH == 0 || best->srcY + best->srcH > best->srcBuffer->bufferHeight) {
WARN_LOG_ONCE(btdcpyheight, G3D, "Memcpy fbo download %08x -> %08x skipped, %d+%d is taller than %d", src, dst, best->srcY, best->srcH, best->srcBuffer->bufferHeight);
} else if (!g_Config.bSkipGPUReadbacks && (!best->srcBuffer->memoryUpdated || channel == RASTER_DEPTH)) {
ReadFramebufferToMemory(best->srcBuffer, 0, best->srcY, best->srcBuffer->width, best->srcH, channel, Draw::ReadbackMode::BLOCK);
best->srcBuffer->usageFlags = (best->srcBuffer->usageFlags | FB_USAGE_DOWNLOAD) & ~FB_USAGE_DOWNLOAD_CLEAR;
}
return false;
} else {
Expand Down Expand Up @@ -2106,7 +2145,7 @@ bool FramebufferManagerCommon::FindTransferFramebuffer(u32 basePtr, int stride_p
}

const BlockTransferRect *best = nullptr;
// Sort candidates by just recency for now, we might add other.
// Use some heuristics to find the best candidate.
for (size_t i = 0; i < candidates.size(); i++) {
const BlockTransferRect *candidate = &candidates[i];

Expand Down

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