Add padding for WebGL support by padding buffer content #59
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First: thanks for providing the egui backends! With Vulkan everything worked out of the box, but with WASM/WebGL I ran into the issue described here: #58
Since at least one other person had the same issue here, I thought that I might as well push my local fork. In addition to the padding that solves the WebGL issue, I also added size limits in a separate commit.