Rovenhell is a server-authoritative MMO game server architecture, powered by Unreal Engine 5.
Instead of using Unreal's Replication system, Rovenhell uses custom-written netcodes to synchronize around 200 players per dedicated server.
The project is NOT intended to serve as a networking foundation; it is a prototype designed to test a distributed, dedicated-server-based MMO architecture. It has been discontinued due to architectural limitations discovered during implementation.
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