Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Add some logging to help determine which game server / namespace is causing this particular error #1929

Merged
merged 1 commit into from
Dec 15, 2020
Merged
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
2 changes: 1 addition & 1 deletion pkg/gameservers/controller.go
Original file line number Diff line number Diff line change
Expand Up @@ -823,7 +823,7 @@ func (c *Controller) syncGameServerRequestReadyState(gs *agonesv1.GameServer) (*
// check to make sure this container is actually running. If there was a recent crash, the cache may
// not yet have the newer, running container.
if cs.State.Running == nil {
return nil, errors.New("game server container is not currently running, try again")
return nil, fmt.Errorf("game server container for GameServer %s in namespace %s is not currently running, try again", gsCopy.ObjectMeta.Name, gsCopy.ObjectMeta.Namespace)
}
gsCopy.ObjectMeta.Annotations[agonesv1.GameServerReadyContainerIDAnnotation] = cs.ContainerID
}
Expand Down
2 changes: 1 addition & 1 deletion pkg/gameservers/controller_test.go
Original file line number Diff line number Diff line change
Expand Up @@ -1314,7 +1314,7 @@ func TestControllerSyncGameServerRequestReadyState(t *testing.T) {
defer cancel()

_, err = c.syncGameServerRequestReadyState(gsFixture)
assert.EqualError(t, err, "game server container is not currently running, try again")
assert.EqualError(t, err, "game server container for GameServer test in namespace default is not currently running, try again")
assert.False(t, gsUpdated, "GameServer was updated")
})

Expand Down