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Faq links point to wrong place #1549

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May 14, 2020
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10 changes: 5 additions & 5 deletions site/content/en/docs/FAQ/_index.md
Original file line number Diff line number Diff line change
Expand Up @@ -84,8 +84,8 @@ server binary at Allocation time, through Agones functionality.
The Agones game server SDK allows you to set custom
[Labels](https://kubernetes.io/docs/concepts/overview/working-with-objects/labels/)
and [Annotations](https://kubernetes.io/docs/concepts/overview/working-with-objects/annotations/) through
the [SDK.SetLabel()]({{< ref "/docs/Guides/Client SDKs/rest.md#set-label-key-value" >}})
and [SDK.SetAnnotation()]({{< ref "/docs/Guides/Client SDKs/rest.md#set-annotation-key-value" >}}) functionality
the [SDK.SetLabel()]({{< ref "/docs/Guides/Client SDKs/_index.md#setlabel-key-value" >}})
and [SDK.SetAnnotation()]({{< ref "/docs/Guides/Client SDKs/_index.md#setannotation-key-value" >}}) functionality
respectively.

This information is then queryable via the [Kubernetes API]({{< ref "/docs/Guides/access-api.md" >}}),
Expand All @@ -94,8 +94,8 @@ and can be used for game specific, custom integrations.
### If my game server requires more states than what Agones provides (e.g. Ready, Allocated, Shutdown, etc), can I add my own?

If you want to track custom game server states, then you can utilise the game server client SDK
[SDK.SetLabel()]({{< ref "/docs/Guides/Client SDKs/rest.md#set-label" >}})
and [SDK.SetAnnotation()]({{< ref "/docs/Guides/Client SDKs/rest.md#set-annotation" >}}) functionality to
[SDK.SetLabel()]({{< ref "/docs/Guides/Client SDKs/_index.md#setlabel-key-value" >}})
and [SDK.SetAnnotation()]({{< ref "/docs/Guides/Client SDKs/_index.md#setannotation-key-value" >}}) functionality to
expose these custom states to outside systems via your own labels and annotations.

This information is then queryable via the [Kubernetes API]({{< ref "/docs/Guides/access-api.md" >}}), and
Expand Down Expand Up @@ -156,7 +156,7 @@ We routinely see users running container images that are multiple GB in size.
The only downside to larger images, is that they can take longer to first load on a Kubernetes node, but that can be
managed by your
[Fleet]({{< ref "/docs/Reference/fleet.md" >}}) and
[Fleet Autoscaling]({{< ref "/docs/Reference/fleetautoscaler.md" >}})
[Fleet Autoscaling]({{< ref "/docs/Reference/fleetautoscaler.md" >}}
configuration to ensure this load time is taken into account on a new Node's container initial load.

### How quickly can Agones spin up new GameServer instances?
Expand Down