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PortPolicy of Passthrough - Same Port for Container and Host (#817)
This implements a new PortPolicy, such that the containerPort that is specified for the game server is dynamically set to the same random value that the hostPort is. This is useful for game servers that have already been configured to broadcast the port that they originally started on as their connection port, with no overrides. Closes #294
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# Copyright 2017 Google LLC All Rights Reserved. | ||
# | ||
# Licensed under the Apache License, Version 2.0 (the "License"); | ||
# you may not use this file except in compliance with the License. | ||
# You may obtain a copy of the License at | ||
# | ||
# http://www.apache.org/licenses/LICENSE-2.0 | ||
# | ||
# Unless required by applicable law or agreed to in writing, software | ||
# distributed under the License is distributed on an "AS IS" BASIS, | ||
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | ||
# See the License for the specific language governing permissions and | ||
# limitations under the License. | ||
|
||
apiVersion: "stable.agones.dev/v1alpha1" | ||
kind: GameServer | ||
metadata: | ||
generateName: "simple-udp-" | ||
spec: | ||
ports: | ||
- name: default | ||
portPolicy: Passthrough | ||
template: | ||
spec: | ||
containers: | ||
- name: simple-udp | ||
image: gcr.io/agones-images/udp-server:0.10 | ||
env: | ||
- name: "PASSTHROUGH" | ||
value: "TRUE" | ||
resources: | ||
requests: | ||
memory: "32Mi" | ||
cpu: "20m" | ||
limits: | ||
memory: "32Mi" | ||
cpu: "20m" |
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