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Fix compilation material failure log #8317

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Dec 18, 2024
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4 changes: 2 additions & 2 deletions filament/src/details/Material.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -556,7 +556,7 @@ Program FMaterial::getProgramWithVariants(
<< "The material '" << mName.c_str()
<< "' has not been compiled to include the required GLSL or SPIR-V chunks for the "
"vertex shader (variant="
<< variant.key << ", filtered=" << vertexVariant.key << ").";
<< +variant.key << ", filtered=" << +vertexVariant.key << ").";

/*
* Fragment shader
Expand All @@ -571,7 +571,7 @@ Program FMaterial::getProgramWithVariants(
<< "The material '" << mName.c_str()
<< "' has not been compiled to include the required GLSL or SPIR-V chunks for the "
"fragment shader (variant="
<< variant.key << ", filtered=" << ").";
<< +variant.key << ", filtered=" << +fragmentVariant.key << ").";

Program program;
program.shader(ShaderStage::VERTEX, vsBuilder.data(), vsBuilder.size())
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