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Merge 4.1 to master #166

Merged
merged 80 commits into from
Oct 1, 2023
Merged

Merge 4.1 to master #166

merged 80 commits into from
Oct 1, 2023

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fire
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@fire fire commented Oct 1, 2023

Master should be 4.1.

Geequlim and others added 30 commits August 22, 2022 23:48
Godot call javascript is working
[ci skip]
Godot 4.0.0-rc compilation fixes
The commits address various issues, such as non-existent files, editor targets, module usage, and compilation errors. The messages also show an effort to align the project's GitHub actions with the main Godot repository and tackle platform-specific problems. Some commits address challenges related to advanced Linux builds and temporarily disable the "-werror" flag due to issues with QuickJS.
Added a section to make it more clear to new users that this is self contained like vanilla Godot.
… code, and address minor issues

Fixed compilation errors, improved RefCounted bindings, renamed ECMAScript to JavaScript, implemented JavaScriptCallable, fixed typos, updated GDExtension migration, updated JS modules, and refactored code for Godot 4.0.

Co-Authored-By: Malik Ahmed <[email protected]>
fire and others added 27 commits August 20, 2023 13:11
We have refactored the JavaScript integration to make it more efficient. We have also improved the readability of the code by adding comments and restructuring the code blocks. This will make it easier for other developers to understand and contribute to the project.

Co-Authored-By: NicolasMerget <[email protected]>
Refactor JavaScript integration and improve code readability.
Fix Godot 4.0 compile errors, update JavaScript integration, refactor code, and address minor issues
@fire fire merged commit 9a3cd3f into master Oct 1, 2023
@fire fire deleted the 4.1 branch October 1, 2023 14:29
fire added a commit to V-Sekai/javascript that referenced this pull request Oct 2, 2023
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6 participants