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Merge 4.1 to master #166
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Merge 4.1 to master #166
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[ci skip]
Godot call javascript is working [ci skip]
Godot 4.0.0-rc compilation fixes
The commits address various issues, such as non-existent files, editor targets, module usage, and compilation errors. The messages also show an effort to align the project's GitHub actions with the main Godot repository and tackle platform-specific problems. Some commits address challenges related to advanced Linux builds and temporarily disable the "-werror" flag due to issues with QuickJS.
Added a section to make it more clear to new users that this is self contained like vanilla Godot.
… code, and address minor issues Fixed compilation errors, improved RefCounted bindings, renamed ECMAScript to JavaScript, implemented JavaScriptCallable, fixed typos, updated GDExtension migration, updated JS modules, and refactored code for Godot 4.0. Co-Authored-By: Malik Ahmed <[email protected]>
Remove xsd check.
Co-Authored-By: jaune <[email protected]>
Fix github actions CICD errors.
Add icons
We have refactored the JavaScript integration to make it more efficient. We have also improved the readability of the code by adding comments and restructuring the code blocks. This will make it easier for other developers to understand and contribute to the project. Co-Authored-By: NicolasMerget <[email protected]>
Refactor JavaScript integration and improve code readability.
Fix Godot 4.0 compile errors, update JavaScript integration, refactor code, and address minor issues
fire
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Oct 2, 2023
This reverts commit 9a3cd3f.
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Master should be 4.1.