Use Godot primitives for logging, change default log level #216
build_release.yml
on: pull_request
📊 Static Checks (clang-format, black format, file format)
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Matrix: 🔧 Build
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6 errors
🔧 Build (linux, x86_32, i686-godot-linux-gnu_sdk-buildroot, bits=32, ubuntu-20.04, linux-x86_32)
Process completed with exit code 4.
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🔧 Build (linux, arm64, aarch64-godot-linux-gnu_sdk-buildroot, bits=64, ubuntu-20.04, linux-arm64)
Process completed with exit code 4.
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🔧 Build (linux, x86_64, x86_64-godot-linux-gnu_sdk-buildroot, bits=64, ubuntu-20.04, linux-x86_64)
Process completed with exit code 4.
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🔧 Build (linux, arm32, arm-godot-linux-gnueabihf_sdk-buildroot, bits=32, ubuntu-20.04, linux-arm32)
Process completed with exit code 4.
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🔧 Build (macos, universal, macos_arch=universal bits=64, macos-11, macos-universal)
The run was canceled by @Faless.
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🔧 Build (macos, universal, macos_arch=universal bits=64, macos-11, macos-universal)
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