Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Expose Script.get_global_name() #80487

Merged
merged 1 commit into from
Dec 18, 2023
Merged
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
2 changes: 2 additions & 0 deletions core/object/script_language.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -138,6 +138,8 @@ void Script::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_base_script"), &Script::get_base_script);
ClassDB::bind_method(D_METHOD("get_instance_base_type"), &Script::get_instance_base_type);

ClassDB::bind_method(D_METHOD("get_global_name"), &Script::get_global_name);

ClassDB::bind_method(D_METHOD("has_script_signal", "signal_name"), &Script::has_script_signal);

ClassDB::bind_method(D_METHOD("get_script_property_list"), &Script::_get_script_property_list);
Expand Down
21 changes: 21 additions & 0 deletions doc/classes/Script.xml
Original file line number Diff line number Diff line change
Expand Up @@ -24,6 +24,27 @@
Returns the script directly inherited by this script.
</description>
</method>
<method name="get_global_name" qualifiers="const">
<return type="StringName" />
<description>
Returns the class name associated with the script, if there is one. Returns an empty string otherwise.
YuriSizov marked this conversation as resolved.
Show resolved Hide resolved
To give the script a global name, you can use the [code]class_name[/code] keyword in GDScript and the [code][GlobalClass][/code] attribute in C#.
[codeblocks]
[gdscript]
class_name MyNode
extends Node
[/gdscript]
[csharp]
using Godot;

[GlobalClass]
public partial class MyNode : Node
{
}
[/csharp]
[/codeblocks]
</description>
</method>
<method name="get_instance_base_type" qualifiers="const">
<return type="StringName" />
<description>
Expand Down
Loading