Add three new methods to GLTFDocumentExtension and document all of its methods #68981
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Implements and closes godotengine/godot-proposals#3305 (at least, most of what matters, and all for now).
This PR does three things:
parse_node_extensions
runs when parsing the node extensions of a GLTFNode. This method can be used to process the extension JSON data into a format that can be used bygenerate_scene_node
.generate_scene_node
runs when generating a Godot scene node from a GLTFNode. The returned node will be added to the scene tree. Multiple nodes can be generated in this step if they are added as a child of the returned node; GLTFDocument will handle setting ownership of those children.convert_scene_node
runs when converting the data from a Godot scene node. This method can be used to process the Godot scene node data into a format that can be used byexport_node
.The signatures of the new methods look like this:
This work was sponsored by The Mirror.