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[3.x] Ensure MSBuildPanel buttons are instantiated #51323

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3.x version of #51322

akien-mga and others added 30 commits July 20, 2021 21:26
- Display a placeholder if no description is available.
- Display a message if the search didn't return any results.
…g-display-class-name-3.x

Display the class name in the description
…-amount-3.x

Add get_buffered_amount() to WebRTCDataChannel (Godot 3.x)
…d_shrinking

[3.x] Disable resource optimizations for release builds
This makes RootMotionView display with a proper icon in the editor.
…ordering

[3.x] Fixes depth sorting of meshes with transparent textures
…icon-3.x

Backport RootMotionView icon from the `master` branch
…th-check-3.x

[3.x] Optimize NodePath update when renaming or deleting nodes in the editor
Most recently added current Camera2D takes precedence
…custom-node-scripts-in-VisualScript-editor

[3.x] Allow dropping custom node scripts in VisualScript editor
[3.x] Assign value to property by dropping to scene tree
…sion-3.x

Update GDNative API version for changes from godotengine#50659 (Godot 3.x)
Investigations have showed that a lot of the random variation in frame deltas causing glitches may be due to sampling the time at the wrong place in the game loop.

Although sampling at the start of Main::Iteration makes logical sense, the most consistent deltas may be better measured after the location likely to block at vsync - either the OpenGL draw commands or the SwapBuffers.

Here we add an experimental setting to allow syncing after the OpenGL draw section of Main::Iteration.
…ar_dof

Combined the DOF far and DOF near passes
Fix Illegible text in audio bus editor 3.x
Add option to sync frame delta after draw
@raulsntos raulsntos requested review from a team as code owners August 6, 2021 16:36
@raulsntos raulsntos closed this Aug 6, 2021
@YuriSizov
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Supersedes by #51325

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