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Free items before finishing rendering server #37662

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merged 1 commit into from
Apr 10, 2020

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qarmin
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@qarmin qarmin commented Apr 7, 2020

Fixes #37655

I'm not sure if it is correct solution or if clearing elements should happens even before if (thread) { at the beginning of void RenderingServerWrapMT::finish() { function, but this seems to work fine.

@qarmin qarmin force-pushed the rasterizer_server_last branch from 7b765d8 to b5fd03f Compare April 7, 2020 17:12
@akien-mga akien-mga added this to the 4.0 milestone Apr 10, 2020
@akien-mga akien-mga merged commit a152ef9 into godotengine:master Apr 10, 2020
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Thanks!

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Editor crash when closing project which contains mesh resource
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