EditorInspector - Custom EditorPlugin for Skeletons #33871
Closed
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
The current skeleton editor in the EditorInspector lags hard with many bones and is very inflexible and hard to use for editing very large skeletons.
This is an initial push for a custom SkeletonEditor that has an instant load for complex skeletons with a Bone tree, allows bone re-parenting, keying, enabling/disabled bone pose activity, and all the basics that the previous system allowed.
Preview:
https://f.staik.net/f/2d1.mp4
Based off of: #33684