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"Open Anyway" on missing dependency no longer works, reports "File '<file_name>' is saved in a format that is newer that the formats supported by this version of Godot, so it can't be opened." #99467

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Arnklit opened this issue Nov 20, 2024 · 0 comments · Fixed by #99469

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@Arnklit
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Arnklit commented Nov 20, 2024

Tested versions

Current Master - Godot v4.4.dev (a0cd8f1)

System information

Godot v4.4.dev (a0cd8f1) - Windows 10.0.22631 - Multi-window, 1 monitor - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 4070 Laptop GPU (NVIDIA; 32.0.15.6103) - AMD Ryzen 7 7840HS w/ Radeon 780M Graphics (16 threads)

Issue description

"Open Anyway" on missing dependency no longer works, reports "File '<file_name>' is saved in a format that is newer that the formats supported by this version of Godot, so it can't be opened.

The files are all made in the same version of Godot.

Image

Errors logged when attempting to open the file, the "parse" and "make sure..." errors didn't use to be there before this issue.

Image

Bisected the issue and it came from #97370

Steps to reproduce

  1. Create a 2d scene and drag the icon.svg file in there. Save and close the scene
  2. Delete icon.svg
  3. Try to open the scene

Minimal reproduction project (MRP)

NA

@Arnklit Arnklit changed the title "Open Anyway" on missing dependency no longer works, reports "File '<file_name>' is saved in a format that is newer that the formats supported by this version of Godot, so it can't be opened. "Open Anyway" on missing dependency no longer works, reports "File '<file_name>' is saved in a format that is newer that the formats supported by this version of Godot, so it can't be opened." Nov 20, 2024
@akien-mga akien-mga added this to the 4.4 milestone Nov 20, 2024
@akien-mga akien-mga moved this from Unassessed to Release Blocker in 4.x Release Blockers Nov 20, 2024
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