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Saving a TileMap node as scene, crashes the editor #9367
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Cannot reproduce this bug on Debian Stretch, interesting. Does the TileMap have relevant children? |
@AlexHoratio on both demos do not have any children. |
I tried to reproduce it with one of a latest build on Windows 7 and I was not able to reproduce it. Maybe it was already resolved? |
Still happens on 2.1/HEAD but on Linux only (tried on 2 different machines), tested on Windows 10 and works fine there. So this seems to be a Linux version problem. The crash is silent, not a single message. |
Can you get a stacktrace with gdb? |
Got this when trying to save (gdb, godot 2.1.4 0838a1c):
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Tested on a recent 3 and no problems, so is just a 2.x thing. And for some reason didn't pasted the full bt 🙃
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Ubuntu 17.04- Godot version: 2.1.2/2.1.3
Issue description:
Saving a TileMap node (on the tree) as a separate scene, crashes the editor after saving (sometimes do not save).
This only happens if the TileMap is the root of the new scene, if the TileMap is child of the node saved as scene, it works.
Steps to reproduce:
Can be tested with demos (kinematic character, platformer).
Select a TileMap and save it as a new scene.
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