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Issue description:
Upon clicking on a node tree and selecting "Save Branch as Scene" Godot proceeds to saving dialogue, saves the scene, but closes afterwards.
Steps to reproduce:
Specific node tree was:
Path2d
PathFollow2d
KinematicBody2d
Sprite
AnimationPlayer
CollisionShape2d
Right click on Path2d node and select "Save Branch as Scene"
P.S.: Seems to happen with this specific tree.
Note that you can't do this with the official 2.1.4 binaries, so you will have to compile some yourself to do that. If you want to try it, check http://docs.godotengine.org/en/stable/development/compiling/compiling_for_x11.html for instructions on how to build from source and checkout the 2.1 branch (otherwise you'll be testing with Godot 3).
Godot version:
v2.1.4.stable.official
OS/device including version:
Ubuntu 16.04.2 LTS
Issue description:
Upon clicking on a node tree and selecting "Save Branch as Scene" Godot proceeds to saving dialogue, saves the scene, but closes afterwards.
Steps to reproduce:
Specific node tree was:
Right click on Path2d node and select "Save Branch as Scene"
P.S.: Seems to happen with this specific tree.
Minimal reproduction project:
TestProject.tar.gz
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