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Operating system or device - Godot version:
Windows 10, be31151
Issue description:
I copied 2048x2048 textures into project folder and the editor simply freezes while importing the asset. Console prints this: to gen mipmaps w 2048 h 2048 format RGBA8 mipmaps 11 new size is: 22369620
Steps to reproduce:
Link to minimal example project:
The text was updated successfully, but these errors were encountered:
REIMPORTING: res://Map/Australia/Australia-Height.png
REIMPORTING: res://Map/Australia/Australia-Normal.png
to gen mipmaps w 1024 h 1024 format RGBA8 mipmaps 10 new size is: 5592404
yep same issue here, but not with all textures....
Assuming that this is caused by etc2comp, we may need to tone down the default quality setting for lossy import. I guess the alternative is to move import stuff to a separate thread.
Operating system or device - Godot version:
Windows 10, be31151
Issue description:
I copied 2048x2048 textures into project folder and the editor simply freezes while importing the asset. Console prints this:
to gen mipmaps w 2048 h 2048 format RGBA8 mipmaps 11 new size is: 22369620
Steps to reproduce:
Link to minimal example project:
The text was updated successfully, but these errors were encountered: