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Texture import freezes #9183

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UgisBrekis opened this issue Jun 14, 2017 · 3 comments
Closed

Texture import freezes #9183

UgisBrekis opened this issue Jun 14, 2017 · 3 comments

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@UgisBrekis
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Operating system or device - Godot version:
Windows 10, be31151

Issue description:

I copied 2048x2048 textures into project folder and the editor simply freezes while importing the asset. Console prints this:
to gen mipmaps w 2048 h 2048 format RGBA8 mipmaps 11 new size is: 22369620

Steps to reproduce:

Link to minimal example project:

@suptoasty
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This issue also affects Manjaro Linux 64-bit with 1024x1024 textures.
Same error code as UgisBrekis

@vnen vnen added this to the 3.0 milestone Jun 14, 2017
@Gibbz
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Gibbz commented Jun 15, 2017

REIMPORTING: res://Map/Australia/Australia-Height.png
REIMPORTING: res://Map/Australia/Australia-Normal.png
to gen mipmaps w 1024 h 1024 format RGBA8 mipmaps 10 new size is: 5592404

yep same issue here, but not with all textures....

@ghost
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ghost commented Jun 15, 2017

Assuming that this is caused by etc2comp, we may need to tone down the default quality setting for lossy import. I guess the alternative is to move import stuff to a separate thread.

@reduz reduz closed this as completed in b19225b Jun 17, 2017
groscalin pushed a commit to groscalin/godot that referenced this issue Jul 15, 2017
-Normalmaps are now detected and imported as RGTC, both in S3TC and ETC2, this improves their quality.
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