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Issue description:
Using TIME inside a canvas_item shader, breaks it, sometimes can crash the editor too.
The output shows different things depending where and how TIME is used.
Steps to reproduce:
Use TIME inside a canvas_item type shader.
The text was updated successfully, but these errors were encountered:
Ubuntu 17.04 - Godot version: master 4d50c7a
Issue description:
Using TIME inside a canvas_item shader, breaks it, sometimes can crash the editor too.
The output shows different things depending where and how TIME is used.
Steps to reproduce:
Use TIME inside a canvas_item type shader.
The text was updated successfully, but these errors were encountered: