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Operating system or device - Godot version: Linux, Godot Master
Issue description:
Rendering a viewport to a texture having the transparent flag on doesn't render a transparent image. There is always a grey background that occupies the entire viewport.
I tried with several different options (own world, setting up a new world environment, etc), but the background is always there.
The text was updated successfully, but these errors were encountered:
Operating system or device - Godot version: Linux, Godot Master
Issue description:
Rendering a viewport to a texture having the transparent flag on doesn't render a transparent image. There is always a grey background that occupies the entire viewport.
I tried with several different options (own world, setting up a new world environment, etc), but the background is always there.
The text was updated successfully, but these errors were encountered: