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Spotlights with shadows enabled cast light between mesh faces #8654

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eon-s opened this issue May 5, 2017 · 3 comments
Closed

Spotlights with shadows enabled cast light between mesh faces #8654

eon-s opened this issue May 5, 2017 · 3 comments

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@eon-s
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eon-s commented May 5, 2017

Godot version: Master f527a69

Issue description:
Spotlight with shadows (with default values) in some positions cast some light between mesh faces.

Steps to reproduce:

Add a spotlight with shadows enabled and put the center near a mesh face like this:
spotlightshadow

That line on the "floor" should not be there.

@27thLiz 27thLiz added this to the 3.0 milestone May 7, 2017
@akien-mga
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Would be good to have a minimal reproducer project to be able to test easily.

@eon-s
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eon-s commented May 18, 2017

Here you go (using ed6baff):
spotlightshadow.zip

Everything should look black instead of gray but that may be for another issue...

@eon-s
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eon-s commented May 19, 2017

I'm unable to reproduce this in a late january build.

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