We read every piece of feedback, and take your input very seriously.
To see all available qualifiers, see our documentation.
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Godot version: Master f527a69
Issue description: Spotlight with shadows (with default values) in some positions cast some light between mesh faces.
Steps to reproduce:
Add a spotlight with shadows enabled and put the center near a mesh face like this:
That line on the "floor" should not be there.
The text was updated successfully, but these errors were encountered:
Would be good to have a minimal reproducer project to be able to test easily.
Sorry, something went wrong.
Here you go (using ed6baff): spotlightshadow.zip
Everything should look black instead of gray but that may be for another issue...
I'm unable to reproduce this in a late january build.
95c248e
Remove default shadow bias of 0.1 for spot and omni light, fixes godo…
2b19524
…tengine#8654
No branches or pull requests
Godot version: Master f527a69
Issue description:
Spotlight with shadows (with default values) in some positions cast some light between mesh faces.
Steps to reproduce:
Add a spotlight with shadows enabled and put the center near a mesh face like this:
That line on the "floor" should not be there.
The text was updated successfully, but these errors were encountered: