-
-
Notifications
You must be signed in to change notification settings - Fork 21.5k
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Illegible function prototype hint on 3.x #50890
Labels
Milestone
Comments
Related to #50646. |
CC @SirQuartz |
I'm about to build 3.4 beta 2 so I'll revert #50646 for now, we can then re-do it while making sure that this issue doesn't happen. |
Fixed by 2ae4748. |
Yeah, I think adding a shadow color for the tooltip would probably improve legibility a lot in the script editor. |
sairam4123
pushed a commit
to sairam4123/godot
that referenced
this issue
Nov 10, 2021
This reverts commit d2cbf33. Fixes godotengine#50890.
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Godot version
3.x (8ecb5d2)
System information
macOS 11.4
Issue description
3.x
recently inverted the color scheme of tooltips. Function prototype hint of script editor now looks like this:It's hard to tell the tooltip from actual code. The return type in the screenshot looks like
astint
.The tooltip on
master
has a larger padding, so not a problem on it.Steps to reproduce
Open the script editor and try.
Minimal reproduction project
No response
The text was updated successfully, but these errors were encountered: