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3.2.1 => 3.2.2 - degradation of the RichTextLabel (tag [fill]) #40068
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Regression form #39164 |
My bad, I forgot to check fill alignment mode when testing #39164. I'm preparing a quick fix to avoid changing the line offset with fill alignment, so we get back to the state it was in 3.2.1 for this case. |
pouleyKetchoupp
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Jul 3, 2020
Fixes godotengine#40068 (regression from godotengine#39164) by not applying the line offset change in the case of fill alignment mode.
akien-mga
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Jul 3, 2020
Fixes godotengine#40068 (regression from godotengine#39164) by not applying the line offset change in the case of fill alignment mode. (cherry picked from commit 44f8899)
MarcusElg
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Oct 19, 2020
Fixes godotengine#40068 (regression from godotengine#39164) by not applying the line offset change in the case of fill alignment mode.
huhund
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Nov 10, 2020
Fixes godotengine#40068 (regression from godotengine#39164) by not applying the line offset change in the case of fill alignment mode. (cherry picked from commit 44f8899)
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Godot version:
3.2.2
OS/device including version:
All
Issue description:
And again ... again ... as always ... RichTextLabel is a disaster!
I updated Godot to version 3.2.2, after which the display of text in RichTextLabel everywhere broke in my project. Instead of justification (tag [fill]), chaotic artifacts are observed at the beginning and end of lines.
The text was updated successfully, but these errors were encountered: