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Multiple editor theme propagation errors. #39235
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It seems to issue with EditorFileDialog and not EditorDialog. |
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Update: A simple way to solve it is by creating an |
I hope to fix this error as soon as possible |
Estimated repair time? |
What's your budget? :) I already asked you not to ask for fixes in short deadlines (unless you're willing to pay someone to do the work). This is the If all you care about is having your own version of Godot fully localized, I'd suggest that you cherry-pick #37164 for your own use in the |
I just want to know how long it will take to fix it. It's not mandatory. |
Well unless a contributor chooses to look into it and fix it, this will be on @reduz's shoulders as his changes created the problem. Here's currently busy with rendering work and will hopefully then move on to investigate regressions related to the DisplayServer and Window changes, so maybe within a few weeks to a month. |
Icon issue seems to be because of a timing issue. The icons are not ready/populated when they are set during the EditorFileDialog's creation. This can be confirmed because godot/editor/editor_file_dialog.cpp Line 595 in 00949f0
_notification(NOTIFICATION_ENTER_TREE); inside this function makes all icons appear.
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Also fixes file dialog icons.
Also fixes file dialog icons.
Godot version:
master, a8787d1
OS/device including version:
Any
Issue description:
After OS/DisplayServer split, multiple editor UI elements use default bitmap font (no scaling and latin characters only), and have missing interface icons.
Elements with the wrong font:
File dialog icons are missing in the following dialogs:
Related PRs: #39123 (Tooltip font), #38917 (Some documentation fonts).
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