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A RichTextLabel Node has a Custom Effects array, that can be changed within the editor.
When you change the size of the array, the Text of the RichTextLabel Node will be set to the empty string.
I would expect, that changing the size of the Custom Effects array has no impact on the Text of the RichTextLabel.
Steps to reproduce:
Create a RichTextLabel
Enter some text into the Text-field of the RichTextLabel
Open the properties of the Custom Effects array (This is the status of the attached reproduction project)
Change the size of the Custom Effects array (for example by clicking on the arrow-up button)
Godot version: 3.2.1.stable
OS/device including version: WIndows 10
Issue description:
A RichTextLabel Node has a Custom Effects array, that can be changed within the editor.
When you change the size of the array, the Text of the RichTextLabel Node will be set to the empty string.
I would expect, that changing the size of the Custom Effects array has no impact on the Text of the RichTextLabel.
Steps to reproduce:
Minimal reproduction project:
CustomEffects.zip
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