-
-
Notifications
You must be signed in to change notification settings - Fork 21.4k
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Editor crash when opening and closing immediately project #37665
Comments
This patch fixes crash, but it seems to be only a workaround
|
I can't reproduce the crash either on X11 or Windows, is it still a problem? |
I can't check it now due to other recently introduced crash with LocalVector(caused due using null pointer to struct Scenario)
|
This also happens with Godot 3.2.3 beta 1 The best way to reproduce it is to clone godot-demo-project repo, and then open every single project inside editor:
|
Looks that this may be fixed already, since I didn't have any crashes recently(~1 year) |
Godot version:
4.0.dev.custom_build.1222541c9
OS/device including version:
Ubuntu 19.10
Issue description:
When I open minimal and close project with command
godot -e --quit
, then editor crash with this backtraceFor now it may crash with a little different backtrace similar to #37655, until PR which will fix it will be merged.
Minimal reproduction project:
https://github.com/qarmin/The-worst-Godot-test-project/archive/master.zip
The text was updated successfully, but these errors were encountered: