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Path (3D) seems to make a wrong rotation #27137
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I jumped on a similar issue and did my own code to follow the path. It is slightly different, as I limited the following and rotation to X/Z (so rotating around Y) and the object positions between two points according to its length. You also get any errors free. But perhaps it helps someone out until the fix is done and in a release.:
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Thanks for this code wombatstampede! Save my project! This bug stopped me for weeks. I only changed to affect Y too bacause this problem for me only appear when i change Y coord. |
Still valid in 8718107 |
Still valid on 20/3/2021 simplescreenrecorder-2021-03-20_14.09.03.mp4 |
Still valid in 4.0 alpha 1. |
Godot version:
3.1
OS/device including version:
Windows 10 x64
Issue description:
I did a Path / Pathfollow (by GdScript) with a form more or less equal to this (a capsule):
The coordinates in the code are:
I did a mesh like a tile to follow the Path. 0 rotation.
However, the mesh is following the Path with a sligth rotation.
Steps to reproduce:
Run the Scene on the attached project
Minimal reproduction project:
path.zip
The text was updated successfully, but these errors were encountered: