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Rotation of Camera in PathFollow bounces at points of Path #59475

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ghost opened this issue Mar 24, 2022 · 2 comments
Closed

Rotation of Camera in PathFollow bounces at points of Path #59475

ghost opened this issue Mar 24, 2022 · 2 comments

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@ghost
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ghost commented Mar 24, 2022

Godot version

3.4.3.stable

System information

Windows 11, GLES3, Intel® Iris® Xe Graphics

Issue description

Rotation of Camera in PathFollow unexpectedly bounces.

Incorrect.mp4

❕This happens at every point.

Path is smooth. Handles mirror angle and length.

Path

Steps to reproduce

  • Add Node: Path
  • Add Points to Path
  • Add Node to Path: PathFollow
  • Add Node to PathFollow: Camera
  • Add Script to PathFollow
extends PathFollow

func _process(delta):
	offset += delta * 5

Minimal reproduction project

Bug.zip
Contains visualization of path.

@ghost
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ghost commented Mar 24, 2022

Tested

  • Change of PathFollow property: Interpolation
  • Change of PathFollow property: Rotation mode (except None)

@Calinou
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Calinou commented Mar 24, 2022

Duplicate of #3713 and/or #27137.

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