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SpriteFrames editor forces window to be wider/taller than screen #16164

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Jerferson4 opened this issue Jan 29, 2018 · 2 comments
Closed

SpriteFrames editor forces window to be wider/taller than screen #16164

Jerferson4 opened this issue Jan 29, 2018 · 2 comments

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@Jerferson4
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Godot version: Godot_v3.0-rc3_win64

OS/device including version: Windows 10 64bits, screen size 1024*768

Issue description: will it's just a simple and harmless issue: when I create an animated sprite and go to 'spector' and set 'new spriteframes' at 'frames' and then open the spriteframes box it just cause a part the right boxes (the ones below the play button) to go off the screen, and even when I close the spriteframes box the right boxes continue hiding some parts. I aways have to minimize and then maximize the window to solve temporarely.

Steps to reproduce:

Minimal reproduction project:

@groud groud changed the title GUI little problem SpriteFrames editor forces window to be wider than screen Oct 2, 2018
@Calinou Calinou changed the title SpriteFrames editor forces window to be wider than screen SpriteFrames editor forces window to be wider/taller than screen May 10, 2020
@Calinou
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Calinou commented Jul 10, 2021

This issue has the same cause as #26835.

@akien-mga
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Consolidating in #26835.

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