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OS/device including version: Windows 10 64bits, screen size 1024*768
Issue description: will it's just a simple and harmless issue: when I create an animated sprite and go to 'spector' and set 'new spriteframes' at 'frames' and then open the spriteframes box it just cause a part the right boxes (the ones below the play button) to go off the screen, and even when I close the spriteframes box the right boxes continue hiding some parts. I aways have to minimize and then maximize the window to solve temporarely.
Steps to reproduce:
Minimal reproduction project:
The text was updated successfully, but these errors were encountered:
groud
changed the title
GUI little problem
SpriteFrames editor forces window to be wider than screen
Oct 2, 2018
Calinou
changed the title
SpriteFrames editor forces window to be wider than screen
SpriteFrames editor forces window to be wider/taller than screen
May 10, 2020
Godot version: Godot_v3.0-rc3_win64
OS/device including version: Windows 10 64bits, screen size 1024*768
Issue description: will it's just a simple and harmless issue: when I create an animated sprite and go to 'spector' and set 'new spriteframes' at 'frames' and then open the spriteframes box it just cause a part the right boxes (the ones below the play button) to go off the screen, and even when I close the spriteframes box the right boxes continue hiding some parts. I aways have to minimize and then maximize the window to solve temporarely.
Steps to reproduce:
Minimal reproduction project:
The text was updated successfully, but these errors were encountered: