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SpriteFrames editor forces window to be wider than screen #18803

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aomimezura opened this issue May 11, 2018 · 2 comments
Closed

SpriteFrames editor forces window to be wider than screen #18803

aomimezura opened this issue May 11, 2018 · 2 comments
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@aomimezura
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Godot version:

3.0.2

OS/device including version:

Ubuntu

Issue description:

Opening the SpriteFrames editor resizes the Godot editor to be larger than the monitor width and cuts off part of the screen.

Steps to reproduce:
I'm using dual monitors, the monitor in question is 1280x1024 5:4 ratio. Expand the editor to fill the screen. Open the SpriteFrames editor and it forces some of the editor offscreen (but it doesn't overflow to the other monitor).

If the copy, paste, insert empty, etc. buttons could wrap to the next line, this would not be an issue.

Minimal reproduction project:

@groud
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groud commented May 14, 2018

Probably a duplicate of #16164.

@groud
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groud commented Oct 2, 2018

Closing as a duplicate.

@groud groud closed this as completed Oct 2, 2018
@groud groud added the archived label Oct 2, 2018
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