Mark Blender ESCN exporter as deprecated #10067
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Closes #8196.
Alternate or complement to #10064.
This PR adds a warning to each page under Blender ESCN exporter that the blender plugin is depreacted in Godot 4.x. Personally, I believe even calling the plugin "deprecated" is promising too much, since it has not been maintained at all since Godot 4.0, and is producing shader errors for all tested Godot 4 versions (see #8196 (comment)). "Deprecated" implies that the plugin functions in the current Godot version, but is not receiving updates.
Some combination of this PR and #10064 (which removes these pages entirely, except for a stub redirect page) should be applied to all Godot 4.x docs versions. I see three options:
Option 1 seems like the wrong choice to me. I don't think carrying these docs pages forward to future Godot 4.x versions makes sense. The plugin is unmaintained, unsupported, and does not even export at all since Blender version 4.0. The plugin does not work at all in Blender 4.2, which is the current Blender LTS version as of Godot 4.3.
Option 2 makes sense to me, since it corrects the problem for future 4.x docs versions and keeps the existing docs pages for anyone still relying on them.
Option 3 also makes sense, and is my preferred solution. The Blender addon has in practice been unmaintained and unsupported since Godot 4.0. It should have been marked deprecated since Godot version 4.x, and perhaps not included in the Godot 4.x docs at all.