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Which demo project is affected:
godot-demo-projects/audio/mic_record
Description:
The demo and instructions show how to print out the format, mix_rate and stereo flags, but not how to set any of them.
The AudioStreamSample class has a format option FORMAT_IMA_ADPCM, which would compress the signal. Even being able to set the stereo flag to false would save 50% of the bandwidth, as it's generally not relevant when you have a single microphone and therefore should be part of the example.
(If there is no way to set these values, maybe this issue should be filed with the core system.)
The text was updated successfully, but these errors were encountered:
Whilst working on this, I found that setting stereo to false makes the length of the file longer + make the sound a lot heavier sounding.
I'll be trying to tackle this issue, changing the mix-rate is working properly.
The things I still want to do are:
Adding a format option;
Changing the ui to have a clearer overview of the settings;
Which demo project is affected:
godot-demo-projects/audio/mic_record
Description:
The demo and instructions show how to print out the format, mix_rate and stereo flags, but not how to set any of them.
The AudioStreamSample class has a format option FORMAT_IMA_ADPCM, which would compress the signal. Even being able to set the stereo flag to false would save 50% of the bandwidth, as it's generally not relevant when you have a single microphone and therefore should be part of the example.
(If there is no way to set these values, maybe this issue should be filed with the core system.)
The text was updated successfully, but these errors were encountered: