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When I ran this example, the stereo flag was set to true when it printed out, which doubled the bandwidth. Stereo makes no sense if you have a single microphone. Do you know how to switch it off?
When I ran this example, the stereo flag was set to true when it printed out, which doubled the bandwidth. Stereo makes no sense if you have a single microphone. Do you know how to switch it off?
(I've also filed this issue at the demo projects repo: godotengine/godot-demo-projects#470 )
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