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Chore: parallel smoketest build #686
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Adding webgl added a lot of build time to the main
build
job. I'm thinking of splitting it up to separate parallel builds for android and WebGL (those two take most of the time). I originally wanted to do it in the WebGL PR, that's why this is built on top of that and has all the commits, but then I found out I need to make a few more changes to make the sample app use the extracted UPM package. In the end I decided to use the existing set of scripts already used to build integration-test app for Windows.The changes are:
smoke-test-build
matrix job that builds for Android and WebGLscripts/unity.ps1
- when a license activation fails, it will retry after a minute of wait. This change was previously discussed and becomes more important here when we have many jobs running at the same time. Would be solved by Use GHAconcurrency
to lock a single run per license used #312 but that one is blocked (unavailable on GHA).closes #617 - it doesn't make much sense to have a Gradle export anymore, with the CI looking as it does now in this PR - we're already building on a separate platform. The best we could achieve with pre-building into a grade project first is a little more concurrency of Unity instances (due to the limited number of licences on the server), because after the gradle project is prepared, the app would be built outside of Unity, so the licence wouldn't be held. The benefit looks too small to even bother with this.
#skip-changelog