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Modelpropshop gazebo plugin port #1331

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55 changes: 55 additions & 0 deletions examples/worlds/model_photo_shoot.sdf
Original file line number Diff line number Diff line change
@@ -0,0 +1,55 @@
<?xml version="1.0" ?>
<!--
Ignition Gazebo Model Photo Shoot plugin demo
This will take perspective, top, front, and both sides pictures of the model:
ign gazebo -s -r -v 4 \-\-iterations 50 model_photo_shoot.sdf
-->
<sdf version="1.6">
<world name="default">
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Can you add the command to run ign-gazebo as in the other example sdf files? Perhaps include the number of iterations.

<gravity>0 0 0</gravity>
<plugin
filename="ignition-gazebo-physics-system"
name="ignition::gazebo::systems::Physics">
</plugin>
<plugin
filename="ignition-gazebo-sensors-system"
name="ignition::gazebo::systems::Sensors">
<render_engine>ogre2</render_engine>
<background_color>1, 1, 1</background_color>
</plugin>
<include>
<uri>https://fuel.ignitionrobotics.org/1.0/OpenRobotics/models/Robonaut</uri>
<plugin
filename="ignition-gazebo-model-photo-shoot-system"
name="ignition::gazebo::systems::ModelPhotoShoot">
<translation_data_file>poses.txt</translation_data_file>
<random_joints_pose>false</random_joints_pose>
</plugin>
</include>
<model name="photo_shoot">
<link name="link">
<pose>0 0 0 0 0 0</pose>
<sensor name="camera" type="camera">
<camera>
<horizontal_fov>1.047</horizontal_fov>
<image>
<width>960</width>
<height>540</height>
</image>
<clip>
<near>0.1</near>
<far>100</far>
</clip>
</camera>
<always_on>1</always_on>
<update_rate>30</update_rate>
<visualize>true</visualize>
<topic>camera</topic>
</sensor>
</link>
<static>true</static>
</model>
</world>
</sdf>
1 change: 1 addition & 0 deletions src/systems/CMakeLists.txt
Original file line number Diff line number Diff line change
Expand Up @@ -123,6 +123,7 @@ add_subdirectory(log_video_recorder)
add_subdirectory(logical_audio_sensor_plugin)
add_subdirectory(logical_camera)
add_subdirectory(magnetometer)
add_subdirectory(model_photo_shoot)
add_subdirectory(mecanum_drive)
add_subdirectory(multicopter_motor_model)
add_subdirectory(multicopter_control)
Expand Down
8 changes: 8 additions & 0 deletions src/systems/model_photo_shoot/CMakeLists.txt
Original file line number Diff line number Diff line change
@@ -0,0 +1,8 @@
gz_add_system(model-photo-shoot
SOURCES
ModelPhotoShoot.cc
PUBLIC_LINK_LIBS
ignition-common${IGN_COMMON_VER}::ignition-common${IGN_COMMON_VER}
ignition-rendering${IGN_RENDERING_VER}::ignition-rendering${IGN_RENDERING_VER}
ignition-transport${IGN_TRANSPORT_VER}::ignition-transport${IGN_TRANSPORT_VER}
)
303 changes: 303 additions & 0 deletions src/systems/model_photo_shoot/ModelPhotoShoot.cc
Original file line number Diff line number Diff line change
@@ -0,0 +1,303 @@
/*
* Copyright (C) 2019 Open Source Robotics Foundation
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nit: 2022

*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
#include "ModelPhotoShoot.hh"

#include <random>
#include <string>
#include <vector>

#include <ignition/common/Image.hh>
#include <ignition/plugin/Register.hh>
#include <ignition/rendering/Camera.hh>
#include <ignition/rendering/Scene.hh>
#include <ignition/rendering/RenderingIface.hh>
#include <ignition/rendering/Visual.hh>

#include "ignition/gazebo/components/Joint.hh"
#include "ignition/gazebo/components/JointAxis.hh"
#include "ignition/gazebo/components/JointType.hh"
#include "ignition/gazebo/components/JointPositionReset.hh"
#include "ignition/gazebo/components/Name.hh"
#include "ignition/gazebo/components/Pose.hh"
#include "ignition/gazebo/Model.hh"
#include "ignition/gazebo/rendering/Events.hh"
#include "ignition/gazebo/Util.hh"

using namespace ignition;
using namespace gazebo;
using namespace systems;

/// \brief Private ModelPhotoShoot data class.
class ignition::gazebo::systems::ModelPhotoShootPrivate
{
/// \brief Callback for pos rendering operations.
public: void PerformPostRenderingOperations();

/// \brief Save a pitcture with the camera from the given pose.
public: void SavePicture (const ignition::rendering::CameraPtr _camera,
const ignition::math::Pose3d &_pose,
const std::string &_fileName) const;

/// \brief Name of the loaded model.
public: std::string modelName;

/// \brief model
public: std::shared_ptr<ignition::gazebo::Model> model;

/// \brief model world pose
public: ignition::math::Pose3d modelPose3D;

/// \brief Connection to pre-render event callback.
public: ignition::common::ConnectionPtr connection{nullptr};

/// \brief Boolean to control we only take the pictures once.
public: bool takePicture{true};

/// \brief Boolean to control if joints should adopt random poses.
public: bool randomPoses{false};

/// \brief File to save translation and scaling info.
public: std::ofstream savingFile;
};

//////////////////////////////////////////////////
ModelPhotoShoot::ModelPhotoShoot()
: System(), dataPtr(std::make_unique<ModelPhotoShootPrivate>())
{
}

//////////////////////////////////////////////////
void ModelPhotoShoot::Configure(const ignition::gazebo::Entity &_entity,
const std::shared_ptr<const sdf::Element> &_sdf,
ignition::gazebo::EntityComponentManager &_ecm,
ignition::gazebo::EventManager &_eventMgr)
{
std::string saveDataLocation =
_sdf->Get<std::string>("translation_data_file");
if (saveDataLocation.empty())
{
igndbg << "No data location specified, skipping translaiton data"
"saving.\n";
}
else
{
igndbg << "Saving translation data to: "
<< saveDataLocation << std::endl;
this->dataPtr->savingFile.open(saveDataLocation);
}

if (_sdf->HasElement("random_joints_pose"))
{
this->dataPtr->randomPoses = _sdf->Get<bool>("random_joints_pose");
}

this->dataPtr->connection =
_eventMgr.Connect<ignition::gazebo::events::PostRender>(std::bind(
&ModelPhotoShootPrivate::PerformPostRenderingOperations,
this->dataPtr.get()));

this->dataPtr->model = std::make_shared<ignition::gazebo::Model>(_entity);
this->dataPtr->modelName = this->dataPtr->model->Name(_ecm);
// Get the pose of the model
this->dataPtr->modelPose3D =
ignition::gazebo::worldPose(this->dataPtr->model->Entity(), _ecm);
}

//////////////////////////////////////////////////
void ModelPhotoShoot::PreUpdate(
const ignition::gazebo::UpdateInfo &,
ignition::gazebo::EntityComponentManager &_ecm)
{
if (this->dataPtr->randomPoses)
{
std::vector<gazebo::Entity> joints = this->dataPtr->model->Joints(_ecm);
unsigned seed =
std::chrono::system_clock::now().time_since_epoch().count();
std::default_random_engine generator(seed);
for (const auto &joint : joints)
{
auto jointNameComp = _ecm.Component<components::Name>(joint);
if (jointNameComp)
{
auto jointType = _ecm.Component<components::JointType>(joint)->Data();
if (jointType != sdf::JointType::FIXED)
{
if (jointType == sdf::JointType::REVOLUTE ||
jointType == sdf::JointType::PRISMATIC)
{
// Using the JointAxis component to extract the joint pose limits
auto jointAxisComp = _ecm.Component<components::JointAxis>(joint);
if (jointAxisComp)
{
std::uniform_real_distribution<double> distribution(
jointAxisComp->Data().Lower(),
jointAxisComp->Data().Upper());
double jointPose = distribution(generator);
_ecm.SetComponentData<components::JointPositionReset>(
joint, {jointPose});
if (this->dataPtr->savingFile.is_open())
{
this->dataPtr->savingFile << jointNameComp->Data() << ": "
<< jointPose << std::endl;
}
}
else
{
ignerr << "No jointAxisComp found, ignoring joint: " <<
jointNameComp->Data() << std::endl;
}
}
else
{
ignerr << "Model Photo Shoot only supports single axis joints. "
"Skipping joint: "<< jointNameComp->Data() << std::endl;
}
}
else
{
igndbg << "Ignoring fixed joint: " << jointNameComp->Data() <<
std::endl;
}
}
else
{
ignerr << "No jointNameComp found on entity: " << joint <<
std:: endl;
}
}
// Only set random joint poses once
this->dataPtr->randomPoses = false;
}
}

//////////////////////////////////////////////////
void ModelPhotoShootPrivate::PerformPostRenderingOperations()
{
ignition::rendering::ScenePtr scene =
ignition::rendering::sceneFromFirstRenderEngine();
ignition::rendering::VisualPtr modelVisual =
scene->VisualByName(this->modelName);

ignition::rendering::VisualPtr root = scene->RootVisual();

if (modelVisual && this->takePicture)
{
scene->SetAmbientLight(0.3, 0.3, 0.3);

// create directional light
ignition::rendering::DirectionalLightPtr light0 =
scene->CreateDirectionalLight();
light0->SetDirection(-0.5, 0.5, -1);
light0->SetDiffuseColor(0.8, 0.8, 0.8);
light0->SetSpecularColor(0.5, 0.5, 0.5);
root->AddChild(light0);

// create point light
ignition::rendering::PointLightPtr light2 = scene->CreatePointLight();
light2->SetDiffuseColor(0.5, 0.5, 0.5);
light2->SetSpecularColor(0.5, 0.5, 0.5);
light2->SetLocalPosition(3, 5, 5);
root->AddChild(light2);

for (unsigned int i = 0; i < scene->NodeCount(); ++i)
{
auto camera = std::dynamic_pointer_cast<ignition::rendering::Camera>(
scene->NodeByIndex(i));
if (nullptr != camera && camera->Name() == "photo_shoot::link::camera")
{
// Compute the translation we have to apply to the cameras to
// center the model in the image.
ignition::math::AxisAlignedBox bbox = modelVisual->LocalBoundingBox();
double scaling = 1.0 / bbox.Size().Max();
ignition::math::Vector3d bboxCenter = bbox.Center();
ignition::math::Vector3d translation =
bboxCenter + this->modelPose3D.Pos();
if (this->savingFile.is_open()) {
this->savingFile << "Translation: " << translation << std::endl;
this->savingFile << "Scaling: " << scaling << std::endl;
}

ignition::math::Pose3d pose;
// Perspective view
pose.Pos().Set(1.6 / scaling + translation.X(),
-1.6 / scaling + translation.Y(),
1.2 / scaling + translation.Z());
pose.Rot().Euler(0, IGN_DTOR(30), IGN_DTOR(-225));
SavePicture(camera, pose, "1.png");

// Top view
pose.Pos().Set(0 + translation.X(),
0 + translation.Y(),
2.2 / scaling + translation.Z());
pose.Rot().Euler(0, IGN_DTOR(90), 0);
SavePicture(camera, pose, "2.png");

// Front view
pose.Pos().Set(2.2 / scaling + translation.X(),
0 + translation.Y(),
0 + translation.Z());
pose.Rot().Euler(0, 0, IGN_DTOR(-180));
SavePicture(camera, pose, "3.png");

// Side view
pose.Pos().Set(0 + translation.X(),
2.2 / scaling + translation.Y(),
0 + translation.Z());
pose.Rot().Euler(0, 0, IGN_DTOR(-90));
SavePicture(camera, pose, "4.png");

// Back view
pose.Pos().Set(-2.2 / scaling + translation.X(),
0 + translation.Y(),
0 + translation.Z());
pose.Rot().Euler(0, 0, 0);
SavePicture(camera, pose, "5.png");

this->takePicture = false;
}
}
}
}

//////////////////////////////////////////////////
void ModelPhotoShootPrivate::SavePicture(
const ignition::rendering::CameraPtr _camera,
const ignition::math::Pose3d &_pose,
const std::string &_fileName) const
{
unsigned int width = _camera->ImageWidth();
unsigned int height = _camera->ImageHeight();
ignition::common::Image image;

_camera->SetWorldPose(_pose);
auto cameraImage = _camera->CreateImage();
_camera->Capture(cameraImage);
auto formatStr =
ignition::rendering::PixelUtil::Name(_camera->ImageFormat());
auto format = ignition::common::Image::ConvertPixelFormat(formatStr);
image.SetFromData(cameraImage.Data<unsigned char>(), width, height, format);
image.SavePNG(_fileName);

igndbg << "Saved image to [" << _fileName << "]" << std::endl;
}

IGNITION_ADD_PLUGIN(ModelPhotoShoot, ignition::gazebo::System,
ModelPhotoShoot::ISystemConfigure,
ModelPhotoShoot::ISystemPreUpdate)

IGNITION_ADD_PLUGIN_ALIAS(ModelPhotoShoot,
"ignition::gazebo::systems::ModelPhotoShoot")
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