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Merge gz-physics7 ➡️ main #677

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2 changes: 1 addition & 1 deletion .github/CODEOWNERS
Validating CODEOWNERS rules …
Original file line number Diff line number Diff line change
@@ -1,4 +1,4 @@
# More info:
# https://help.github.com/en/github/creating-cloning-and-archiving-repositories/about-code-owners

* @azeey @mxgrey @scpeters
* @azeey @scpeters
60 changes: 60 additions & 0 deletions Changelog.md
Original file line number Diff line number Diff line change
Expand Up @@ -158,6 +158,66 @@

## Gazebo Physics 6.x

### Gazebo Physics 6.6.0 (2024-06-11)

1. dartsim: optimize picking contact points with ODE collision detector
* [Pull request #584](https://github.com/gazebosim/gz-physics/pull/584)

1. Fix windows compiler warning
* [Pull request #629](https://github.com/gazebosim/gz-physics/pull/629)

1. Disable test failing due to ODE/libccd
* [Pull request #621](https://github.com/gazebosim/gz-physics/pull/621)

1. bullet-featherstone: Improve mesh collision stability
* [Pull request #600](https://github.com/gazebosim/gz-physics/pull/600)

1. bullet-featherstone: Support nested models
* [Pull request #574](https://github.com/gazebosim/gz-physics/pull/574)

1. Revert "bazel: updates for garden (#513)"
* [Pull request #513](https://github.com/gazebosim/gz-physics/pull/513)

1. Garden test cleanup
* [Pull request #587](https://github.com/gazebosim/gz-physics/pull/587)

1. Support setting max contacts in dartsim's ODE collision detector
* [Pull request #582](https://github.com/gazebosim/gz-physics/pull/582)

1. Get bullet version from cmake instead of API
* [Pull request #591](https://github.com/gazebosim/gz-physics/pull/591)

1. Reduce error to debug messsage for mesh construction (#581)
* [Pull request #581](https://github.com/gazebosim/gz-physics/pull/581)

1. bullet-featherstone: Set collision spinning friction
* [Pull request #579](https://github.com/gazebosim/gz-physics/pull/579)

1. Infrastructure
* [Pull request #578](https://github.com/gazebosim/gz-physics/pull/578)
* [Pull request #572](https://github.com/gazebosim/gz-physics/pull/572)

1. dartsim: fix handling inertia matrix pose rotation
* [Pull request #351](https://github.com/gazebosim/gz-physics/pull/351)

1. bullet-featherstone: fix setting angular velocity
* [Pull request #567](https://github.com/gazebosim/gz-physics/pull/567)

1. bullet-featherstone: support off-diagonal inertia
* [Pull request #544](https://github.com/gazebosim/gz-physics/pull/544)

1. bullet-featherstone: Fix how links are flattened in ConstructSdfModel
* [Pull request #562](https://github.com/gazebosim/gz-physics/pull/562)

1. Add sample ctest cmds to tutorial
* [Pull request #566](https://github.com/gazebosim/gz-physics/pull/566)

1. Add a test to verify behavior of detachable joints
* [Pull request #563](https://github.com/gazebosim/gz-physics/pull/563)

1. Use correct link indicies when constructing fixed constraints
* [Pull request #530](https://github.com/gazebosim/gz-physics/pull/530)

### Gazebo Physics 6.5.1 (2023-09-26)

1. joint_features test: reduce console spam
Expand Down
33 changes: 29 additions & 4 deletions dartsim/src/GzOdeCollisionDetector.cc
Original file line number Diff line number Diff line change
Expand Up @@ -17,6 +17,7 @@

#include <memory>
#include <unordered_map>
#include <utility>

#include <dart/collision/CollisionObject.hpp>

Expand Down Expand Up @@ -92,21 +93,45 @@ void GzOdeCollisionDetector::LimitCollisionPairMaxContacts(
auto allContacts = _result->getContacts();
_result->clear();


if (this->maxCollisionPairContacts == 0u)
return;

// A map of collision pairs and their contact info
// Contact info is stored in std::pair. The elements are:
// <contact count, index of last contact point (in _result)>
std::unordered_map<dart::collision::CollisionObject *,
std::unordered_map<dart::collision::CollisionObject *, std::size_t>>
std::unordered_map<dart::collision::CollisionObject *,
std::pair<std::size_t, std::size_t>>>
contactMap;

for (auto &contact : allContacts)
{
auto &count =
contactMap[contact.collisionObject1][contact.collisionObject2];
auto &[count, lastContactIdx] =
contactMap[contact.collisionObject1][contact.collisionObject2];
count++;
auto &otherCount =
auto &[otherCount, otherLastContactIdx] =
contactMap[contact.collisionObject2][contact.collisionObject1];

std::size_t total = count + otherCount;
if (total <= this->maxCollisionPairContacts)
{
if (total == this->maxCollisionPairContacts)
{
lastContactIdx = _result->getNumContacts();
otherLastContactIdx = lastContactIdx;
}
_result->addContact(contact);
}
else
{
// If too many contacts were generated, replace the last contact point
// of the collision pair with one that has a larger penetration depth
auto &c = _result->getContact(lastContactIdx);
if (contact.penetrationDepth > c.penetrationDepth)
{
c = contact;
}
}
}
}
1 change: 1 addition & 0 deletions dartsim/src/SDFFeatures.cc
Original file line number Diff line number Diff line change
Expand Up @@ -674,6 +674,7 @@ Identity SDFFeatures::ConstructSdfLink(

bodyProperties.mInertia.setLocalCOM(localCom);

bodyProperties.mGravityMode = _sdfLink.EnableGravity();

dart::dynamics::FreeJoint::Properties jointProperties;
jointProperties.mName = bodyProperties.mName + "_FreeJoint";
Expand Down
2 changes: 2 additions & 0 deletions test/common_test/Worlds.hh
Original file line number Diff line number Diff line change
Expand Up @@ -29,6 +29,8 @@ inline std::string CommonTestWorld(const std::string &_world)

namespace common_test::worlds
{
const auto kCollisionPairContactPointSdf =
CommonTestWorld("collision_pair_contact_point.sdf");
const auto kContactSdf = CommonTestWorld("contact.sdf");
const auto kDetachableJointWorld = CommonTestWorld("detachable_joint.world");
const auto kEmptySdf = CommonTestWorld("empty.sdf");
Expand Down
94 changes: 92 additions & 2 deletions test/common_test/simulation_features.cc
Original file line number Diff line number Diff line change
Expand Up @@ -228,9 +228,13 @@ TYPED_TEST(SimulationFeaturesContactsTest, Contacts)
// The features that an engine must have to be loaded by this loader.
struct FeaturesCollisionPairMaxContacts : gz::physics::FeatureList<
gz::physics::sdf::ConstructSdfWorld,
gz::physics::GetContactsFromLastStepFeature,
gz::physics::CollisionPairMaxContacts,
gz::physics::FindFreeGroupFeature,
gz::physics::ForwardStep,
gz::physics::CollisionPairMaxContacts
gz::physics::FreeGroupFrameSemantics,
gz::physics::GetContactsFromLastStepFeature,
gz::physics::GetModelFromWorld,
gz::physics::SetFreeGroupWorldPose
> {};

template <class T>
Expand Down Expand Up @@ -281,6 +285,92 @@ TYPED_TEST(SimulationFeaturesCollisionPairMaxContactsTest,
}
}

/////////////////////////////////////////////////
TYPED_TEST(SimulationFeaturesCollisionPairMaxContactsTest,
CollisionPairMaxContactsSelection)
{
for (const std::string &name : this->pluginNames)
{
auto world = LoadPluginAndWorld<FeaturesCollisionPairMaxContacts>(
this->loader,
name,
common_test::worlds::kCollisionPairContactPointSdf);
auto checkedOutput = StepWorld<FeaturesCollisionPairMaxContacts>(
world, true, 1).first;
EXPECT_TRUE(checkedOutput);

// Verify initial pose
const gz::math::Pose3d initialPose = gz::math::Pose3d::Zero;
auto ellipsoid = world->GetModel("ellipsoid");
ASSERT_NE(nullptr, ellipsoid);
auto ellipsoidFreeGroup = ellipsoid->FindFreeGroup();
ASSERT_NE(nullptr, ellipsoidFreeGroup);
auto box = world->GetModel("box");
ASSERT_NE(nullptr, box);
auto boxFreeGroup = box->FindFreeGroup();
ASSERT_NE(nullptr, boxFreeGroup);
auto ellipsoidFrameData = ellipsoidFreeGroup->FrameDataRelativeToWorld();
auto boxFrameData = boxFreeGroup->FrameDataRelativeToWorld();
EXPECT_EQ(initialPose,
gz::math::eigen3::convert(ellipsoidFrameData.pose));
EXPECT_EQ(initialPose,
gz::math::eigen3::convert(boxFrameData.pose));

// Get all contacts between box and ellipsoid
auto contacts = world->GetContactsFromLastStep();
EXPECT_EQ(std::numeric_limits<std::size_t>::max(),
world->GetCollisionPairMaxContacts());
EXPECT_GT(contacts.size(), 30u);

// Find contact point with max penetration depth
double maxDepth = 0;
for (const auto &contact : contacts)
{
const auto* extraContactData =
contact.template Query<
gz::physics::World3d<
FeaturesCollisionPairMaxContacts>::ExtraContactData>();
ASSERT_NE(nullptr, extraContactData);
if (extraContactData->depth > maxDepth)
maxDepth = extraContactData->depth;
}
EXPECT_GT(maxDepth, 0.0);

// Reset pose back to initial pose
ellipsoidFreeGroup->SetWorldPose(
gz::math::eigen3::convert(initialPose));
boxFreeGroup->SetWorldPose(
gz::math::eigen3::convert(initialPose));
ellipsoidFrameData = ellipsoidFreeGroup->FrameDataRelativeToWorld();
boxFrameData = boxFreeGroup->FrameDataRelativeToWorld();

EXPECT_EQ(initialPose,
gz::math::eigen3::convert(ellipsoidFrameData.pose));
EXPECT_EQ(initialPose,
gz::math::eigen3::convert(boxFrameData.pose));

// Set max contact between collision pairs to be 1
world->SetCollisionPairMaxContacts(1u);
EXPECT_EQ(1u, world->GetCollisionPairMaxContacts());
checkedOutput = StepWorld<FeaturesCollisionPairMaxContacts>(
world, true, 1).first;
EXPECT_TRUE(checkedOutput);

contacts = world->GetContactsFromLastStep();
EXPECT_EQ(1u, contacts.size());

// Verify that the physics engine picked the contact with max penetration
// depth
auto contact = contacts[0];
const auto* extraContactData =
contact.template Query<
gz::physics::World3d<
FeaturesCollisionPairMaxContacts>::ExtraContactData>();
ASSERT_NE(nullptr, extraContactData);
EXPECT_FLOAT_EQ(maxDepth, extraContactData->depth);
}
}

// The features that an engine must have to be loaded by this loader.
struct FeaturesStep : gz::physics::FeatureList<
gz::physics::sdf::ConstructSdfWorld,
Expand Down
16 changes: 16 additions & 0 deletions test/common_test/world_features.cc
Original file line number Diff line number Diff line change
Expand Up @@ -125,6 +125,12 @@ TEST_F(WorldFeaturesTestGravity, GravityFeatures)
auto link = model->GetLink(0);
ASSERT_NE(nullptr, link);

auto modelNoGravity = world->GetModel("sphere_no_gravity");
ASSERT_NE(nullptr, modelNoGravity);

auto linkNoGravity = modelNoGravity->GetLink(0);
ASSERT_NE(nullptr, linkNoGravity);

AssertVectorApprox vectorPredicate6(1e-6);

// initial link pose
Expand Down Expand Up @@ -177,6 +183,16 @@ TEST_F(WorldFeaturesTestGravity, GravityFeatures)
EXPECT_PRED_FORMAT2(vectorPredicate2,
Eigen::Vector3d(0.5, 0, 2.5),
pos);

if (this->PhysicsEngineName(name) == "dartsim")
{
// pose for link without gravity should not change
Eigen::Vector3d posNoGravity = linkNoGravity->FrameDataRelativeToWorld()
.pose.translation();
EXPECT_PRED_FORMAT2(vectorPredicate2,
Eigen::Vector3d(10, 10, 10),
posNoGravity);
}
}
}
}
Expand Down
68 changes: 68 additions & 0 deletions test/common_test/worlds/collision_pair_contact_point.sdf
Original file line number Diff line number Diff line change
@@ -0,0 +1,68 @@
<?xml version="1.0" ?>
<sdf version="1.6">
<world name="default">

<model name="box">
<static>true</static>
<pose>0 0 0.0 0 0 0</pose>
<link name="box_link">
<inertial>
<inertia>
<ixx>1</ixx>
<ixy>0</ixy>
<ixz>0</ixz>
<iyy>1</iyy>
<iyz>0</iyz>
<izz>1</izz>
</inertia>
<mass>1.0</mass>
</inertial>
<collision name="box_collision">
<geometry>
<box>
<size>100 100 1</size>
</box>
</geometry>
</collision>
<visual name="box_visual">
<geometry>
<box>
<size>100 100 1</size>
</box>
</geometry>
</visual>
</link>
</model>

<model name="ellipsoid">
<pose>0 -0 0.0 0 0 0</pose>
<link name="ellipsoid_link">
<inertial>
<inertia>
<ixx>0.068</ixx>
<ixy>0</ixy>
<ixz>0</ixz>
<iyy>0.058</iyy>
<iyz>0</iyz>
<izz>0.026</izz>
</inertia>
<mass>1.0</mass>
</inertial>
<collision name="ellipsoid_collision">
<geometry>
<ellipsoid>
<radii>0.2 0.3 0.5</radii>
</ellipsoid>
</geometry>
</collision>
<visual name="ellipsoid_visual">
<geometry>
<ellipsoid>
<radii>0.2 0.3 0.5</radii>
</ellipsoid>
</geometry>
</visual>
</link>
</model>
</world>
</sdf>
12 changes: 12 additions & 0 deletions test/common_test/worlds/falling.world
Original file line number Diff line number Diff line change
Expand Up @@ -71,5 +71,17 @@
</visual>
</link>
</model>
<model name='sphere_no_gravity'>
<link name='link'>
<gravity>false</gravity>
<pose>10 10 10 0 0 0</pose>
<visual name='visual'>
<geometry><sphere><radius>1</radius></sphere></geometry>
</visual>
<collision name='collision'>
<geometry><sphere><radius>1</radius></sphere></geometry>
</collision>
</link>
</model>
</world>
</sdf>
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