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feat: rename system modules and mane affects the std #32
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RodrigoDornelles
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* ci: upgrade lua in CI to 5.4.7 * ci: dont use secrets in thirdy PRs * feat: fps_counter making the code less complex * feat: add core native #38 * feat: support table in module gameload * feat: improve inputs in html5 for TVs * feat: add support to utf8 in ginga #65 * feat: asyncronous curl in love #42 * feat: vendor json rxi from https://github.com/rxi/json.lua * fix: some errors in lib fps #51 * fix: lib http util url_search_param * fix: no content length in header #59 * fix: ginga correct params in http protocol * fix: http module ginga not supporting ipv4 url #53 * fix: color alpha in gray colors * fix: align renders in example launcher * docs: add new cli help message (#64) * style: refact http_util.create_request #52 #65 * style: making the code less complex in the fps_counter (#51) * change: move csv to third_party #32 * change: move native_draw_poly to native_dict_poly poly2 in html5 core --------- Co-authored-by: Lucas Noal Potter <[email protected]> Co-authored-by: Yago Crispim Rodrigues Souza <[email protected]>
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RodrigoDornelles
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* change: wasmoon decoupling in core html5 * docs: add readme for npmjs @gamely/core-native-html5 * change: organize npmjs packages * feat: add module i18n #85 * docs: craete a new doxygen filter * feat: native_draw_text html5 #83 * feat: add GC and Images #43 #45 #84 * docs: improve doxygen * ci: publish all examples in matrix on web * ci: fix deploy in cloudflare when is workflow_dispatch * fix: std.draw.font in love * feat: i18n uses system language as default * feat: add support to haxe language #86 * docs: improve haxe docs and move command * fix: tool-haxe-build missing close file * fix: print better error in tool-haxe-build * fix: zeebo_module nil * feat: add module hash djb2 and fingerprint * docs: @hideparam in doxygen filter * feat: add support to javascript * feat: support custom engine in core-native-html5 * docs: add @renamefunc to doxygen filter * style: module renames #32 * fix: memory leak in std.draw.poly * feat: add subcommand tool-love-zip #37 * ci: optmize tools/cd_npm_core-native-html5.lua * style: fixes luau linter
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the name given to the modules should start to affect where in the struct it would belong, thus potentially having repeated modules with different configurations.
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