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PhysX based raycast and collider #489

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wants to merge 18 commits into from
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PhysX based raycast and collider #489

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yangfengzzz
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Please check if the PR fulfills these requirements

  • The commit message follows our guidelines
  • Tests for the changes have been added (for bug fixes / features)
  • Docs have been added / updated (for bug fixes / features)

What kind of change does this PR introduce? (Bug fix, feature, docs update, ...)

#386 #378 #33

What is the current behavior? (You can also link to an open issue here)

What is the new behavior (if this is a feature change)?

Does this PR introduce a breaking change? (What changes might users need to make in their application due to this PR?)

Other information:

@yangfengzzz yangfengzzz added enhancement New feature or request physics Engine's physical system high priority High priority issue labels Sep 7, 2021
@yangfengzzz yangfengzzz added this to the 0.6 milestone Sep 7, 2021
@yangfengzzz yangfengzzz self-assigned this Sep 7, 2021
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codecov-commenter commented Sep 8, 2021

Codecov Report

❗ No coverage uploaded for pull request base (dev/0.6@986cbc4). Click here to learn what that means.
The diff coverage is n/a.

❗ Current head 2741624 differs from pull request most recent head e5c21d0. Consider uploading reports for the commit e5c21d0 to get more accurate results
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@@            Coverage Diff             @@
##             dev/0.6     #489   +/-   ##
==========================================
  Coverage           ?   47.13%           
==========================================
  Files              ?      366           
  Lines              ?    19216           
  Branches           ?     2548           
==========================================
  Hits               ?     9058           
  Misses             ?    10158           
  Partials           ?        0           

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import { Collider } from "./Collider";
import { IBoxCollider } from "@oasis-engine/design";

export class BoxCollider extends Collider {
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Add class commentes.

* set size of collider
* @param value size of BoxCollider
*/
set size(value: Vector3) {
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Write comments in get and don't need write @param comments.

@GuoLei1990 GuoLei1990 linked an issue Sep 8, 2021 that may be closed by this pull request
@GuoLei1990 GuoLei1990 linked an issue Sep 8, 2021 that may be closed by this pull request
@yangfengzzz yangfengzzz closed this Sep 9, 2021
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enhancement New feature or request high priority High priority issue physics Engine's physical system
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Physical raycast
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