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ex.Animation now supports .reverse() to reverse the direction of play in an animation, use the ex.Animation.direction to inspect if the animation is playing in the ex.AnimationDirection.Forward direction or the ex.AnimationDirection.Backward direction.
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What's Changed
Deprecated
asPromise()
renamed totoPromise()
, will be removed in v0.26.0Added Features
ex.Animation
now supporttotalDuration
that will calculate automatically each frame duration based on how many frames have.withEngine
utils support an aditional options parameter to override the Engine default options.esm/excalibur.js
entrypointex.Animation
now supports.reverse()
to reverse the direction of play in an animation, use theex.Animation.direction
to inspect if the animation is playing in theex.AnimationDirection.Forward
direction or theex.AnimationDirection.Backward
direction.Bug Fixes
ex.TileMap.z
to a valueUpdates
Docs
Changed/Refactor
ex.ActionsSystem
andex.ActionsComponent
now wrap the existingex.ActionContext
hidePlayButton
on the Button Event to prevent that keep on the screen on some situations [Play button is not cleaned up on stop #1431].Build Dependencies Updates
Contributors
Full Changelog: v0.25.0...v0.25.1
This discussion was created from the release Excalibur v0.25.1 Release.
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