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[EuiTextTruncate] Performance improvements; Remove non-canvas rendering methods #7210
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Prefer `+` concatenation over template literals, just feels easier to read + minor naming tweaks
- no longer building text scratch 🎉 - update `middle` to dogfood `startEndAt` function - use `alternating` logic from `middle` for more granular truncation (was previously truncating 2 chars at a time)
- allow testing greater than 100 lines + fix resize observer on load - initial logic is off due to font not yet loading in - update beta warning - ~100 lines is fairly snappy at this point, and # of characters should no longer be a factor
@markov00 @dej611 @tkajtoch As always, I'd greatly appreciate your feedback and any perf testing you feel like doing! From a preliminary test, Firefox and Chrome/Edge now perform well when resizing 100 lines, even when using DOM rendering (previously was extremely sluggish). Safari, unfortunately, still feels fairly laggy/choppy on DOM rendering at 100 lines whereas canvas rendering when resizing feels much better. All browsers started to struggle around 500-1000 instances/usages. Not too sure what we could do there (vs putting the onus on the consumer to use virtualization). |
Also, if any of you feel like you are a strong yes to either of the two below questions, please let me know!
and
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To me the DOM implementation made sense only if the Canvas one wasn't available. Given that we have the Canvas one I think performance wise it does not make sense to have the DOM alternative.
To me the precision difference (sub-pixel, which translate to 1 or 2 chars difference at best) won't justify the performance penalty or the cose of manual handling of the virtualization of the wrapper component. |
Ahh, that's valid, I keep forgetting I'm on a very fancy M2 now. We could just channel our inner game developers and tell everyone to upgrade their machines (joking, not serious at all ) So it sounds like 1 vote for removing the DOM utils entirely, which I'd be down for (re-implementing would be trivial if a consumer did have a request for it in the future, or we could easily suggest a custom implementation). @tkajtoch, @markov00, any votes from you all for removing DOM utils vs keeping them? |
You mean removing the DOM utils, right? |
🤦 Yep, will edit. Sorry, early morning brain |
+1 to canvas rendering being the default and removing DOM utils |
good for me to remove the DOM calculation! |
- underlying mechanism is better described in new comment above ratio utils
and make canvas the only rendering method + change class inheritance - I'm making canvas text utils its own separate import because there's another component in another PR that will be able to use it soon, that doesn't need truncation logic + remove `measurementRenderAPI` prop
+ revert debugging in source code
+ update copy/recommendations
Preview staging links for this PR:
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💚 Build Succeeded
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Thank you for removing DOM utils. The PR looks great!
Thanks everyone on this thread for the awesome feedback, recommendations, and advice. Really appreciated! |
`v88.3.0`⏩`v88.5.0` closes #151514 --- ## [`88.5.0`](https://github.com/elastic/eui/tree/v88.5.0) - Updated `EuiCallOut` with a new `onDismiss` prop ([#7156](elastic/eui#7156)) - Added a new `renderCustomToolbar` prop to `EuiDataGrid`, which allows custom rendering of the toolbar. ([#7190](elastic/eui#7190)) - Added a new `allowResetButton` prop to `toolbarVisibility.showDisplaySelector` of `EuiDataGrid`, which allows hiding the "Reset to default" button from the display settings popover. ([#7190](elastic/eui#7190)) - Added a new `additionalDisplaySettings` prop to `toolbarVisibility.showDisplaySelector` of `EuiDataGrid`, which allows rendering extra settings inside the display settings popover. ([#7190](elastic/eui#7190)) - Updated `EuiDataGrid`'s toolbar display settings button icon ([#7190](elastic/eui#7190)) - Updated `EuiTextTruncate` with significantly improved iteration performance. Removed `measurementRenderAPI` prop, as `EuiTextTruncation` now only uses more performant canvas render API ([#7210](elastic/eui#7210)) - Updated `EuiPopover` with a new configurable `repositionToCrossAxis` prop ([#7211](elastic/eui#7211)) - Updated `EuiDatePicker` to support `compressed` input styling ([#7218](elastic/eui#7218)) - Added `gradient` and `palette` icon glyphs. ([#7220](elastic/eui#7220)) **Bug fixes** - Fixed `EuiPopover`'s missing animations on popover close ([#7211](elastic/eui#7211)) - Fixed `EuiInputPopover` anchoring to the wrong side and missing shadows on smaller screens ([#7211](elastic/eui#7211)) - Fixed `EuiSuperDatePicker` icon spacing on the quick select button ([#7217](elastic/eui#7217)) - Fixed a missing type in `EuiMarkdownEditor`'s default processing plugins ([#7221](elastic/eui#7221)) ## [`88.4.1`](https://github.com/elastic/eui/tree/v88.4.1) **Bug fixes** - Fixed missing `className`s on `EuiTextTruncate` ([#7212](elastic/eui#7212)) - Fixed `title`s on `EuiComboBox` dropdown options to always be present ([#7212](elastic/eui#7212)) - Fixed `EuiComboBox` truncation issues when search is an empty space ([#7212](elastic/eui#7212)) ## [`88.4.0`](https://github.com/elastic/eui/tree/v88.4.0) - Updated `EuiComboBox` to allow configuring text truncation behavior via `truncationProps`. These props can be set on the entire combobox as well as on on individual dropdown options. ([#7028](elastic/eui#7028)) - Updated `EuiInMemoryTable` with a new `searchFormat` prop (defaults to `eql`). When setting this prop to `text`, the built-in search bar will ignore EQL syntax and allow searching for plain strings with special characters and symbols. ([#7175](elastic/eui#7175)) **Bug fixes** - `EuiComboBox` now always shows the highlighted search text, even on truncated text ([#7028](elastic/eui#7028)) - Fixed missing i18n in `EuiSearchBar`'s default placeholder and aria-label text ([#7175](elastic/eui#7175)) - Fixed the inline compressed styles of `EuiDescriptionListTitle` to use a taller line-height for readability ([#7185](elastic/eui#7185)) - Fixed `EuiComboBox` to correctly truncate selected items when displayed as pills and plain text ([#7193](elastic/eui#7193)) **Accessibility** - Added `aria-current` attribute to `EuiTablePagination` ([#7186](elastic/eui#7186)) **CSS-in-JS conversions** - Converted `EuiDroppable` and `EuiDraggable` to Emotion; Removed `$euiDragAndDropSpacing` Sass variables ([#7187](elastic/eui#7187)) --------- Co-authored-by: Patryk Kopycinski <[email protected]> Co-authored-by: Jan Monschke <[email protected]> Co-authored-by: Thomas Watson <[email protected]>
Summary
Related PRs: #7028 has several heavy performance-related discussions, and #7116 for initial component creation
This PR greatly improves the number of iterations that both DOM and Canvas truncation utils via a fairly simple approach: since we know 1. the available width, and 2. the calculable width of the full text, we can use those two widths to obtain an approximate ratio of characters to slice from the full text. This initial approximately truncated text should be slightly over the available width (due to the added ellipsis), and we can then resume our existing character-by-character removal logic until we detect that the text fits as expected, which should now take <10 iterations.
See below GitHub thread: This PR, by consensus, also removes DOM rendering completely in favor of canvas-only rendering.
Before
# of character by character iterations:
After
QA
text_truncate.spec.tsx
passes as before (with no changes)combo_box.spec.tsx
truncation tests pass as before with no changesGeneral checklist