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Pipe

Put your assets into the pipe and smoke them.

Pipe is an asset pipeline in the spirit of Sprockets. Its focus is on ease of use.

Install

Get composer (if you haven't):

wget http://getcomposer.org/composer.phar

Then add this to a composer.json in your project's root:

{
    "require": {
        "chh/pipe": "*"
    }
}

Now install:

php composer.phar install

Getting Started

Environment

First you need an instance of Pipe\Environment. The environment holds your load paths, is used to retrieve assets and maps processors/engines to your assets.

The environment consists of multiple load paths. When retrieving an asset, it's looked up in every directory of the load paths. This way you can split your assets up in multiple directories, for example vendor_assets and assets.

To add some load paths, use the appendPath method. Paths can be prepended by the prependPath method. But use this carefully, because you can override assets this way.

<?php
use Pipe\Environment;

$env = new Environment;
$env->appendPath("assets");
$env->appendPath("vendor_assets");

Assets are retrieved by accessing an index of the environment instance, or by calling the find method.

The find method returns either null when no asset was found or an asset instance.

<?php

$asset = $env["js/application.js"];
# equal to:
$asset = $env->find("js/application.js");

To get the asset's processed body, use the getBody method.

<?php

echo $asset->getBody();

You can get the asset's last modified timestamp with the getLastModified method.

Creating an Environment from a YAML File

Pipe environments can also be created from YAML config files. First you need an instance of Pipe\Config. Use the fromYaml static method to parse an YAML file into a config instance.

To create an Environment, use the config instance's createEnvironment.

# pipe_config.yml
load_paths:
    - assets
    - vendor_assets

my_custom_key: "foo bar"
<?php

use Pipe\Config;

$config = Config::fromYaml("pipe_config.yml");
$env = $config->createEnvironment();

To retrieve a custom config key, use the config object as array.

<?php

$key = $config["my_custom_key"];

Dumping an Asset to a File

To dump an asset to a file, use the write method. The write method has the following signature:

write($directory = '', $digestFile = true)

The directory is the prefix of the file. A hash of the asset's contents is automatically included in the resulting filename. This hash is written to a file named .digest and dumped to the same directory as the asset itself. You can use the digest from the file to get the hash for reconstructing the filename.

Enabling Compression

You can turn on compression by setting the js_compressor and css_compressor config keys.

For now only the uglify_js compressor is supported.

Directives

Each file with content type application/javascript or text/css is processed by the DirectiveProcessor. The DirectiveProcessor parses the head of these files for special comments starting with an equals sign.

/* CSS
 *= require foo.css
 *= depend_on bar.css
 */

# CoffeeScript
#= require foo.coffee

// Javascript
//= require foo.js

The arguments for each directive are split by the Bourne Shell's rules. This means you have to quote arguments which contain spaces with either single or double quotes.

//= require "some name with spaces.js"

require

require <path>

The require directive takes an asset path as argument, processes the asset and puts the dependency's contents before the asset's contents.

The path can also start with ./, which skips the load path for the path resolution and looks up the file in the same path as the current asset.

depend_on

depend_on <path>

Defines that the path is a dependency of the current asset, but does not process anything. Assets defined this way get considered when the last modified time is calculated, but the contents get not prepended.

Engines

Engines are used to process assets before they're dumped. Each engine is mapped to one or more file extension (e.g. CoffeeScript to .coffee). Each asset can be processed by one or more engines. Which engines are used on the asset and their order is determined by the asset's file extensions.

For example, to process an asset first by the PHP engine and then by the LESS compiler, give the asset the .less.php suffix.

Here's a list of the engines provided by default and their mapping to file extensions:

Engine Extensions
CoffeeScript .coffee
LESS .less
PHP .php, .phtml
Mustache (requires Phly/Mustache) .mustache
Markdown (requires php-markdown to be loaded) .markdown, .md

Under the hood, Pipe Engines are meta-template templates. Look at its README for more information on building your own engines.

To add an engine class to Pipe, use the environment's registerEngine method, which takes the engine's class name as first argument and an array of extensions as second argument.

Serving Assets dynamically.

Pipe includes a Pipe\Server which is able to serve assets dynamically via HTTP. The server is designed to be called in .php file, served via mod_php or FastCGI.

The Server must be initialized with an Environment instance.

<?php

use Pipe\Server,
    Pipe\Environment;

$env = new Environment;
$env->appendPath("vendor_assets");
$env->appendPath("assets");

$server = new Server($env);

To serve an asset use the server's dispatch method. It takes an Symfony\Component\HttpFoundation\Request and returns a Response object (Symfony HttpFoundation is included with Pipe).

Call send on the response object to send the asset to the client.

<?php

use Symfony\Component\HttpFoundation\Request;

$response = $server->dispatch(Request::createFromGlobals());
$response->send();

License

The MIT License

Copyright (c) 2012 Christoph Hochstrasser

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

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