Put your assets into the pipe and smoke them.
Pipe is an asset pipeline in the spirit of Sprockets. Its focus is on ease of use.
Get composer (if you haven't):
wget http://getcomposer.org/composer.phar
Then add this to a composer.json
in your project's root:
{
"require": {
"chh/pipe": "*"
}
}
Now install:
php composer.phar install
First you need an instance of Pipe\Environment
. The environment holds
your load paths, is used to retrieve assets and maps processors/engines
to your assets.
The environment consists of multiple load paths. When retrieving an
asset, it's looked up in every directory of the load paths. This way you
can split your assets up in multiple directories, for example
vendor_assets
and assets
.
To add some load paths, use the appendPath
method. Paths can be
prepended by the prependPath
method. But use this carefully, because
you can override assets this way.
<?php
use Pipe\Environment;
$env = new Environment;
$env->appendPath("assets");
$env->appendPath("vendor_assets");
Assets are retrieved by accessing an index of the environment instance,
or by calling the find
method.
The find
method returns either null
when no asset was found or an
asset instance.
<?php
$asset = $env["js/application.js"];
# equal to:
$asset = $env->find("js/application.js");
To get the asset's processed body, use the getBody
method.
<?php
echo $asset->getBody();
You can get the asset's last modified timestamp with the
getLastModified
method.
Pipe environments can also be created from YAML config files. First you
need an instance of Pipe\Config
. Use the fromYaml
static method to
parse an YAML file into a config instance.
To create an Environment, use the config instance's createEnvironment
.
# pipe_config.yml
load_paths:
- assets
- vendor_assets
my_custom_key: "foo bar"
<?php
use Pipe\Config;
$config = Config::fromYaml("pipe_config.yml");
$env = $config->createEnvironment();
To retrieve a custom config key, use the config object as array.
<?php
$key = $config["my_custom_key"];
To dump an asset to a file, use the write
method. The write
method
has the following signature:
write($directory = '', $digestFile = true)
The directory is the prefix of the file. A hash of the asset's contents
is automatically included in the resulting filename. This hash is
written to a file named .digest
and dumped to the same directory as
the asset itself. You can use the digest from the file to get the
hash for reconstructing the filename.
You can turn on compression by setting the js_compressor
and
css_compressor
config keys.
For now only the uglify_js
compressor is supported.
Each file with content type application/javascript
or text/css
is
processed by the DirectiveProcessor
. The DirectiveProcessor
parses
the head of these files for special comments starting with an equals
sign.
/* CSS
*= require foo.css
*= depend_on bar.css
*/
# CoffeeScript
#= require foo.coffee
// Javascript
//= require foo.js
The arguments for each directive are split by the Bourne Shell's rules. This means you have to quote arguments which contain spaces with either single or double quotes.
//= require "some name with spaces.js"
require <path>
The require directive takes an asset path as argument, processes the asset and puts the dependency's contents before the asset's contents.
The path can also start with ./
, which skips the load path for the
path resolution and looks up the file in the same path as the current
asset.
depend_on <path>
Defines that the path
is a dependency of the current asset, but does
not process anything. Assets defined this way get considered when the
last modified time is calculated, but the contents get not prepended.
Engines are used to process assets before they're dumped. Each engine is
mapped to one or more file extension (e.g. CoffeeScript to .coffee
).
Each asset can be processed by one or more engines. Which engines are
used on the asset and their order is determined by the asset's file
extensions.
For example, to process an asset first by the PHP engine and then
by the LESS compiler, give the asset the .less.php
suffix.
Here's a list of the engines provided by default and their mapping to file extensions:
Engine | Extensions |
---|---|
CoffeeScript | .coffee |
LESS | .less |
PHP | .php, .phtml |
Mustache (requires Phly/Mustache) | .mustache |
Markdown (requires php-markdown to be loaded) | .markdown, .md |
Under the hood, Pipe Engines are meta-template templates. Look at
its README
for more information on building your own engines.
To add an engine class to Pipe, use the environment's registerEngine
method, which takes the engine's class name as first argument and an
array of extensions as second argument.
Pipe includes a Pipe\Server
which is able to serve assets dynamically
via HTTP. The server is designed to be called in .php
file, served via
mod_php
or FastCGI.
The Server must be initialized with an Environment instance.
<?php
use Pipe\Server,
Pipe\Environment;
$env = new Environment;
$env->appendPath("vendor_assets");
$env->appendPath("assets");
$server = new Server($env);
To serve an asset use the server's dispatch
method. It takes an
Symfony\Component\HttpFoundation\Request
and returns a Response object (Symfony HttpFoundation
is included with Pipe).
Call send
on the response object to send the asset to the client.
<?php
use Symfony\Component\HttpFoundation\Request;
$response = $server->dispatch(Request::createFromGlobals());
$response->send();
The MIT License
Copyright (c) 2012 Christoph Hochstrasser
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.